NewN_UAVPlane/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicle.cs

224 lines
6.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using System.Linq;
using AdamSync;
using static InterfaceManager;
/// <summary>
/// 无人机
/// </summary>
public class UnmannedAerialVehicle : MonoBehaviour
{
/// <summary>
/// 所属无人机蜂群
/// </summary>
public UnmannedAerialVehicleManage unmannedAerialVehicleManage;
/// <summary>
/// 序列编号
/// </summary>
public string serialNumber = "";
#region
/// <summary>
/// 续航时间
/// </summary>
public string batteryLife;
/// <summary>
/// 抗风等级
/// </summary>
public string classificationWindResistance;
/// <summary>
/// 最大飞行速度
/// </summary>
public string maximumFlyingSpeed;
/// <summary>
/// RCS
/// </summary>
public string RCS;
/// <summary>
/// 卫星定位频点
/// </summary>
public string satellitePositioningFrequency;
/// <summary>
/// 数据链通信频点
/// </summary>
public string dataLinkCommunicationFrequency;
/// <summary>
/// 电子侦察能力
/// </summary>
public string electronicReconnaissanceCapability;
/// <summary>
/// 光学侦察能力
/// </summary>
public string opticalReconnaissanceCapability;
#endregion
/// <summary>
/// 飞行速度
/// </summary>
public float FireSpeed = 20.0f;
/// <summary>
/// 检测范围半径
/// </summary>
public float detectionRadius = 50; //
/// <summary>
/// 爆炸预制体
/// </summary>
public GameObject explodePrefab;
private void OnTriggerEnter(Collider other)
{
if (unmannedAerialVehicleManage.equipmentCommon.isPlayer && other.tag == "AttackTarget")
{
AddBao(other.transform);
// 销毁objectToDestroy对象
BeAssaulted("攻击到目标");
}
}
/// <summary>
/// 被攻击
/// </summary>
/// <param name="type"></param>
public void BeAssaulted(string type)
{
switch (type)
{
case "激光打击":
AddBao(true);
//Debug.Log(transform.name+"被激光打击销毁了");
break;
case "无线电干扰":
Vector3 _pos = transform.position - new Vector3(0, 30, 0);
transform.LookAt(_pos);
transform.DOMove(_pos, 1).OnComplete(() =>
{
AddBao(true);
});
//Debug.Log(transform.name + "无人机被无线电干扰销毁了");
break;
case "攻击到目标":
AddBao(true);
//Debug.Log(transform.name + "无人机自杀式攻击销毁了");
break;
case "没有攻击到目标":
AddBao(true);
//Debug.Log(transform.name + "无人机自杀式没有攻击到目标撞击地面销毁了");
break;
default:
break;
}
}
/// <summary>
/// 销毁单体无人机
/// </summary>
public void AddBao(bool isPassMessage)
{
if (isPassMessage)
{
string nowData = GetSyncDis();
Debug.Log(nowData);
//_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData));
DeviceManager.Instance.send2roomStr.Enqueue(nowData);
}
GameObject Bao = Instantiate(explodePrefab, transform);
Bao.transform.localPosition = Vector3.zero;
Bao.transform.SetParent(null);
Bao.SetActive(true);
Destroy(gameObject);
}
/// <summary>
/// 销毁蓝方设备
/// </summary>
/// <param name="_transform"></param>
void AddBao(Transform _transform)
{
EquipmentCommon _equipmentCommon = _transform.GetComponent<EquipmentCommon>();
string nowData = string.Format("{0},{1}", "SetToBeDestroyed", _equipmentCommon.deviceID);
Debug.Log(nowData);
_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData));
WWWForm headers = new WWWForm();
headers.AddField("id", _equipmentCommon.deviceID);
StartCoroutine(PostString(Url_Deletepracticedevicedetail, headers, data => {
Debug.Log(data);
}));
GameObject Bao = Instantiate(explodePrefab, _transform);
Bao.transform.localPosition = Vector3.zero;
Bao.transform.SetParent(null);
Bao.SetActive(true);
Destroy(_transform.gameObject);
}
private void OnBecameInvisible()
{
Debug.Log("测试");
}
void OnDestroy()
{
transform.DOKill();
}
/// <summary>
/// 发起攻击
/// </summary>
public void AttAck(Transform target)
{
Debug.Log("开始攻击目标..:" + target.name);
Vector3 _v3 = target.position;
transform.DOLookAt(_v3, 0.1f).OnComplete(() =>
{
float distance = Vector3.Distance(transform.position, target.position);
transform.DOMove(target.position, distance / FireSpeed).SetEase(Ease.Linear).OnComplete(() =>
{
if (!target)
{
BeAssaulted("没有攻击到目标");
}
});
});
}
/// <summary>
/// 发起攻击
/// </summary>
public void AttAck(Vector3 target)
{
transform.DOLookAt(target, 0.1f).OnComplete(() =>
{
float distance = Vector3.Distance(transform.position, target);
transform.DOMove(target, distance / FireSpeed).SetEase(Ease.Linear).OnComplete(() =>
{
});
});
}
/// <summary>
/// 单个无人机被销毁
/// </summary>
/// <returns></returns>
protected string GetSyncDis()
{
return string.Format("{0},{1},{2}", "DroneWasDestroyed", unmannedAerialVehicleManage.equipmentCommon.deviceID, serialNumber);
}
}