NewN_UAVPlane/Assets/Zion/Scripts/ModelFunction/EquipmentCommon.cs

262 lines
9.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AdamThinkDevicesData;
using AdamSync;
using LitJson;
using Newtonsoft.Json;
/// <summary>
/// 设备
/// </summary>
public class EquipmentCommon : MonoBehaviour
{
public EquipmentCommon equipmentCommon;
/// <summary>
/// 场景所在方
/// </summary>
public SelectedSide selectedSide = SelectedSide.Other;
public string equipmentType = "";
/// <summary>
/// 设备唯一ID
/// </summary>
public string deviceID;
/// <summary>
/// 是否是本人创建的设备
/// </summary>
public bool isPlayer
{
get { return _isPlayer; }
set
{
if (_isPlayer != value)
{
_isPlayer = value;
OnActivationIsPlayer?.Invoke(_isPlayer);
}
}
}
public event System.Action<bool> OnActivationIsPlayer;
private bool _isPlayer = false;
// 布尔值变化时触发的事件
public event System.Action<bool> OnActivationChanged;
private bool _isStartRehearsing = false;
// 属性绑定布尔值,并在值变化时触发事件
public bool isStartRehearsing
{
get { return _isStartRehearsing; }
set
{
if (_isStartRehearsing != value)
{
_isStartRehearsing = value;
OnActivationChanged?.Invoke(_isStartRehearsing);
}
}
}
/// <summary>
/// 爆炸预制体
/// </summary>
public GameObject explodePrefab;
void Start()
{
equipmentCommon = GetComponent<EquipmentCommon>();
DeviceManager.Instance.devices.Add(this);
// 订阅布尔值变化事件
OnActivationChanged += OnActivationChangedHandler;
//
OnActivationIsPlayer += OnActivationChangedIsPlayer;
}
void OnActivationChangedIsPlayer(bool newValue)
{
if (newValue && equipmentType == "无人机List" && isOnlyOne)
{
isOnlyOne = false;
latestData = GetSyncData();
InvokeRepeating("SendMsg", 0, 0.01f);
UnmannedAerialVehicleManage unmannedAerialVehicleManage = GetComponent<UnmannedAerialVehicleManage>();
//unmannedAerialVehicleManage.unmannedAerialVehicles.ForEach(x => x.AddSendMsg());//每个无人机位置传递开启
}
}
/// <summary>
/// 导条 暂停开始控制
/// </summary>
/// <param name="newValue"></param>
void OnActivationChangedHandler(bool newValue)
{
switch (equipmentType)
{
case "激光火控平台":
LaserFireControlPlatformManger laserFireControlPlatformManger = GetComponent<LaserFireControlPlatformManger>();
laserFireControlPlatformManger.isStartRehearsing = isStartRehearsing;
break;
case "探测雷达":
RadarManger radarManger = GetComponent<RadarManger>();
radarManger.isStartRehearsing = isStartRehearsing;
break;
case "地面无线电干扰":
TerrestrialRadioInterferenceManger terrestrialRadioInterferenceManger = GetComponent<TerrestrialRadioInterferenceManger>();
terrestrialRadioInterferenceManger.isStartRehearsing = isStartRehearsing;
break;
case "无人机List":
UnmannedAerialVehicleManage unmannedAerialVehicleManage = GetComponent<UnmannedAerialVehicleManage>();
unmannedAerialVehicleManage.isStartRehearsing = isStartRehearsing;
break;
default:
break;
}
}
/// <summary>
/// 物体生成时接受数据
/// </summary>
/// <param name="weaponitemone"></param>
public void FillInTheData(List<List_paraItem> weaponitemone)
{
//向其他的单位发送创建信息
if (isPlayer && equipmentCommon)//但是是由我自主创建的时候发送一次 且只发送一次
{
Dictionary<string, string> replaceInfoDic = new Dictionary<string, string>();
string paraListJson = JsonConvert.SerializeObject(weaponitemone);
replaceInfoDic.Add("PracticeId", GlobalFlag.roomID);
replaceInfoDic.Add("PracticeSubjectId", GlobalFlag.practiceSubjectID);
replaceInfoDic.Add("device_name", equipmentCommon.equipmentType);
replaceInfoDic.Add("para_list", paraListJson);
StartCoroutine(AsyncWebReq.PostData2("http://111.229.30.246:48888/Handler/Thinkingfile.ashx?action=addpracticedevicedetail", replaceInfoDic, ResultsInfo =>
{
ReturnDeviceID returnID = JsonConvert.DeserializeObject<ReturnDeviceID>(ResultsInfo);
deviceID = returnID.data;
string msg = $"send2room {equipmentCommon.equipmentType},{transform.position.ToString().Replace(" ", "").Replace("(", "").Replace(")", "")},{transform.eulerAngles.ToString().Replace(" ", "").Replace("(", "").Replace(")", "") + "," + returnID.data}";
_ = SyncCreateRoom.SendMessageAsync(msg);
}));
}
//填入数据
switch (equipmentType)
{
case "激光火控平台":
LaserFireControlPlatformManger laserFireControlPlatformManger = GetComponent<LaserFireControlPlatformManger>();
laserFireControlPlatformManger.FillInTheData(weaponitemone);
laserFireControlPlatformManger.isStartRehearsing = isStartRehearsing;
break;
case "探测雷达":
RadarManger radarManger = GetComponent<RadarManger>();
radarManger.FillInTheData(weaponitemone);
break;
case "地面无线电干扰":
TerrestrialRadioInterferenceManger terrestrialRadioInterferenceManger = GetComponent<TerrestrialRadioInterferenceManger>();
terrestrialRadioInterferenceManger.FillInTheData(weaponitemone);
break;
case "无人机List":
UnmannedAerialVehicleManage unmannedAerialVehicleManage = GetComponent<UnmannedAerialVehicleManage>();
unmannedAerialVehicleManage.FillInTheData(weaponitemone);
break;
default:
break;
}
}
//位置实时传送
private string latestData = "";
private bool isOnlyOne = true;
public void SendMsg()
{
var nowData = GetSyncData();
if (!nowData.Equals(latestData))
{
latestData = nowData;
Debug.Log(latestData);
_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData));
}
}
/// <summary>
/// 无人机整体位置传递
/// </summary>
/// <returns></returns>
protected string GetSyncData()
{
return string.Format("{0},{1},{2},{3},{4},{5},{6},{7}", "DronePosition", equipmentCommon.deviceID, transform.position.x, transform.position.y, transform.position.z, transform.eulerAngles.x, transform.eulerAngles.y, transform.eulerAngles.z);
}
/// <summary>
///
/// </summary>
/// <param name="data"></param>
public void ReceivingPositionAngle(string[] data)
{
switch (data[0])
{
case "DronePosition"://无人机位置信息传递
Vector3 pos = new Vector3(float.Parse(data[2]), float.Parse(data[3]), float.Parse(data[4]));
Vector3 rot = new Vector3(float.Parse(data[5]), float.Parse(data[6]), float.Parse(data[7]));
transform.position = pos;
transform.eulerAngles = rot;
break;
case "Lasing"://激光发射位置传递
LaserFireControlPlatformManger laserFireControlPlatformManger = GetComponent<LaserFireControlPlatformManger>();
if (laserFireControlPlatformManger)
laserFireControlPlatformManger.NonSelfGeneratedEmissionLaser(data);
break;
case "SingleDronePosition"://单个无人机位置信息传递
UnmannedAerialVehicleManage unmannedAerialVehicleManage = GetComponent<UnmannedAerialVehicleManage>();
if (unmannedAerialVehicleManage)
{
UnmannedAerialVehicle unmannedAerialVehicle = unmannedAerialVehicleManage.unmannedAerialVehicles.Find(x => x.serialNumber == data[2]);
if (unmannedAerialVehicle)
{
Vector3 Pos = new Vector3(float.Parse(data[3]), float.Parse(data[4]), float.Parse(data[5]));
unmannedAerialVehicle.AttAck(Pos);
}
}
break;
case "DroneWasDestroyed"://单个无人机被销毁
UnmannedAerialVehicleManage _unmannedAerialVehicleManage = GetComponent<UnmannedAerialVehicleManage>();
if (_unmannedAerialVehicleManage)
{
UnmannedAerialVehicle unmannedAerialVehicle = _unmannedAerialVehicleManage.unmannedAerialVehicles.Find(x => x.serialNumber == data[2]);
if (unmannedAerialVehicle)
{
unmannedAerialVehicle.AddBao(false);
}
}
break;
case "SetToBeDestroyed"://设备被销毁
GameObject Bao = Instantiate(explodePrefab, transform);
Bao.transform.localPosition = Vector3.zero;
Bao.transform.SetParent(null);
Bao.SetActive(true);
Destroy(transform.gameObject);
break;
default:
break;
}
}
private void OnDestroy()
{
// 订阅布尔值变化事件
OnActivationChanged -= OnActivationChangedHandler;
//
OnActivationIsPlayer -= OnActivationChangedIsPlayer;
}
}
public enum SelectedSide
{
Rad,
Blue,
Director,
Other
}