NewN_UAVPlane/Assets/Tom's Terrain Tools/2DTools/Scripts/Camera2DFollow.cs

64 lines
1.8 KiB
C#

using UnityEngine;
// modified camera follow from unity sample assets
namespace UnitySampleAssetsModified
{
public class Camera2DFollow : MonoBehaviour
{
public Transform target;
public float damping = 1;
public float lookAheadFactor = 3;
public float lookAheadReturnSpeed = 0.5f;
public float lookAheadMoveThreshold = 0.1f;
private Vector3 offsetY;
private float offsetZ;
private Vector3 lastTargetPosition;
private Vector3 currentVelocity;
private Vector3 lookAheadPos;
// Use this for initialization
private void Awake()
{
lastTargetPosition = target.position;
// offset view height
offsetY = (transform.position - target.position);
offsetY.x=0;
offsetY.z=0;
offsetZ = (transform.position - target.position).z;
transform.parent = null;
}
// Update is called once per frame
private void Update()
{
// only update lookahead pos if accelerating or changed direction
float xMoveDelta = (target.position - lastTargetPosition).x;
bool updateLookAheadTarget = Mathf.Abs(xMoveDelta) > lookAheadMoveThreshold;
if (updateLookAheadTarget)
{
lookAheadPos = lookAheadFactor*Vector3.right*Mathf.Sign(xMoveDelta);
}
else
{
lookAheadPos = Vector3.MoveTowards(lookAheadPos, Vector3.zero, Time.deltaTime*lookAheadReturnSpeed);
}
Vector3 aheadTargetPos = target.position + lookAheadPos + Vector3.forward*offsetZ+offsetY;
Vector3 newPos = Vector3.SmoothDamp(transform.position, aheadTargetPos, ref currentVelocity, damping);
transform.position = newPos;
lastTargetPosition = target.position;
}
}
}