264 lines
10 KiB
C#
264 lines
10 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using AdamThinkDevicesData;
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using AdamSync;
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using LitJson;
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using Newtonsoft.Json;
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/// <summary>
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/// 设备
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/// </summary>
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public class EquipmentCommon : MonoBehaviour
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{
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public EquipmentCommon equipmentCommon;
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/// <summary>
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/// 场景所在方
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/// </summary>
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public SelectedSide selectedSide = SelectedSide.Other;
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public string equipmentType = "";
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/// <summary>
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/// 设备唯一ID
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/// </summary>
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public string deviceID;
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/// <summary>
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/// 是否是本人创建的设备
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/// </summary>
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public bool isPlayer
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{
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get { return _isPlayer; }
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set
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{
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if (_isPlayer != value)
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{
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_isPlayer = value;
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OnActivationIsPlayer?.Invoke(_isPlayer);
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}
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}
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}
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public event System.Action<bool> OnActivationIsPlayer;
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private bool _isPlayer = false;
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// 布尔值变化时触发的事件
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public event System.Action<bool> OnActivationChanged;
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private bool _isStartRehearsing = false;
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// 属性绑定布尔值,并在值变化时触发事件
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public bool isStartRehearsing
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{
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get { return _isStartRehearsing; }
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set
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{
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if (_isStartRehearsing != value)
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{
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_isStartRehearsing = value;
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OnActivationChanged?.Invoke(_isStartRehearsing);
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}
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}
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}
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/// <summary>
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/// 爆炸预制体
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/// </summary>
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public GameObject explodePrefab;
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void Start()
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{
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equipmentCommon = GetComponent<EquipmentCommon>();
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DeviceManager.Instance.devices.Add(this);
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// 订阅布尔值变化事件
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OnActivationChanged += OnActivationChangedHandler;
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//
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OnActivationIsPlayer += OnActivationChangedIsPlayer;
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}
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void OnActivationChangedIsPlayer(bool newValue)
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{
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if (newValue && equipmentType == "无人机List" && isOnlyOne)
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{
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isOnlyOne = false;
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latestData = GetSyncData();
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InvokeRepeating("SendMsg", 0, 0.01f);
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UnmannedAerialVehicleManage unmannedAerialVehicleManage = GetComponent<UnmannedAerialVehicleManage>();
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unmannedAerialVehicleManage.unmannedAerialVehicles.ForEach(x => x.AddSendMsg());//每个无人机位置传递开启
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}
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}
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/// <summary>
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/// 导条 暂停开始控制
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/// </summary>
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/// <param name="newValue"></param>
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void OnActivationChangedHandler(bool newValue)
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{
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switch (equipmentType)
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{
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case "激光火控平台":
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LaserFireControlPlatformManger laserFireControlPlatformManger = GetComponent<LaserFireControlPlatformManger>();
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laserFireControlPlatformManger.isStartRehearsing = isStartRehearsing;
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break;
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case "探测雷达":
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RadarManger radarManger = GetComponent<RadarManger>();
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radarManger.isStartRehearsing = isStartRehearsing;
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break;
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case "地面无线电干扰":
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TerrestrialRadioInterferenceManger terrestrialRadioInterferenceManger = GetComponent<TerrestrialRadioInterferenceManger>();
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terrestrialRadioInterferenceManger.isStartRehearsing = isStartRehearsing;
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break;
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case "无人机List":
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UnmannedAerialVehicleManage unmannedAerialVehicleManage = GetComponent<UnmannedAerialVehicleManage>();
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unmannedAerialVehicleManage.isStartRehearsing = isStartRehearsing;
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break;
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default:
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break;
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}
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}
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/// <summary>
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/// 物体生成时接受数据
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/// </summary>
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/// <param name="weaponitemone"></param>
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public void FillInTheData(List<List_paraItem> weaponitemone)
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{
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//向其他的单位发送创建信息
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if (isPlayer && equipmentCommon)//但是是由我自主创建的时候发送一次 且只发送一次
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{
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Dictionary<string, string> replaceInfoDic = new Dictionary<string, string>();
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string paraListJson = JsonConvert.SerializeObject(weaponitemone);
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replaceInfoDic.Add("PracticeId", GlobalFlag.roomID);
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replaceInfoDic.Add("PracticeSubjectId", GlobalFlag.practiceSubjectID);
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replaceInfoDic.Add("device_name", equipmentCommon.equipmentType);
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replaceInfoDic.Add("para_list", paraListJson);
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StartCoroutine(AsyncWebReq.PostData2("http://111.229.30.246:48888/Handler/Thinkingfile.ashx?action=addpracticedevicedetail", replaceInfoDic, ResultsInfo =>
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{
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ReturnDeviceID returnID = JsonConvert.DeserializeObject<ReturnDeviceID>(ResultsInfo);
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deviceID = returnID.data;
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string msg = $"send2room {equipmentCommon.equipmentType},{transform.position.ToString().Replace(" ", "").Replace("(", "").Replace(")", "")},{transform.eulerAngles.ToString().Replace(" ", "").Replace("(", "").Replace(")", "") + "," + returnID.data}";
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_ = SyncCreateRoom.SendMessageAsync(msg);
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}));
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}
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//填入数据
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switch (equipmentType)
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{
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case "激光火控平台":
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LaserFireControlPlatformManger laserFireControlPlatformManger = GetComponent<LaserFireControlPlatformManger>();
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laserFireControlPlatformManger.FillInTheData(weaponitemone);
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laserFireControlPlatformManger.isStartRehearsing = isStartRehearsing;
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break;
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case "探测雷达":
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RadarManger radarManger = GetComponent<RadarManger>();
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radarManger.FillInTheData(weaponitemone);
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break;
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case "地面无线电干扰":
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TerrestrialRadioInterferenceManger terrestrialRadioInterferenceManger = GetComponent<TerrestrialRadioInterferenceManger>();
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terrestrialRadioInterferenceManger.FillInTheData(weaponitemone);
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break;
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case "无人机List":
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UnmannedAerialVehicleManage unmannedAerialVehicleManage = GetComponent<UnmannedAerialVehicleManage>();
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unmannedAerialVehicleManage.FillInTheData(weaponitemone);
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break;
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default:
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break;
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}
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}
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//位置实时传送
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private string latestData = "";
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private bool isOnlyOne = true;
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public void SendMsg()
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{
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var nowData = GetSyncData();
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if (!nowData.Equals(latestData))
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{
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latestData = nowData;
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Debug.Log(latestData);
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_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData));
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}
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}
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/// <summary>
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/// 无人机整体位置传递
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/// </summary>
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/// <returns></returns>
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protected string GetSyncData()
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{
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return string.Format("{0},{1},{2},{3},{4},{5},{6},{7}", "DronePosition", equipmentCommon.deviceID, transform.position.x, transform.position.y, transform.position.z, transform.eulerAngles.x, transform.eulerAngles.y, transform.eulerAngles.z);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="data"></param>
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public void ReceivingPositionAngle(string[] data)
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{
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switch (data[0])
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{
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case "DronePosition"://无人机位置信息传递
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Vector3 pos = new Vector3(float.Parse(data[1]), float.Parse(data[2]), float.Parse(data[3]));
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Vector3 rot = new Vector3(float.Parse(data[4]), float.Parse(data[5]), float.Parse(data[6]));
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transform.position = pos;
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transform.eulerAngles = rot;
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break;
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case "Lasing"://激光发射位置传递
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LaserFireControlPlatformManger laserFireControlPlatformManger = GetComponent<LaserFireControlPlatformManger>();
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if (laserFireControlPlatformManger)
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laserFireControlPlatformManger.NonSelfGeneratedEmissionLaser(data);
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break;
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case "SingleDronePosition"://单个无人机位置信息传递
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UnmannedAerialVehicleManage unmannedAerialVehicleManage = GetComponent<UnmannedAerialVehicleManage>();
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if (unmannedAerialVehicleManage)
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{
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UnmannedAerialVehicle unmannedAerialVehicle = unmannedAerialVehicleManage.unmannedAerialVehicles.Find(x => x.serialNumber == data[2]);
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if (unmannedAerialVehicle)
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{
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Vector3 localPos = new Vector3(float.Parse(data[3]), float.Parse(data[4]), float.Parse(data[5]));
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Vector3 localRot = new Vector3(float.Parse(data[6]), float.Parse(data[7]), float.Parse(data[8]));
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unmannedAerialVehicle.transform.localPosition = localPos;
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unmannedAerialVehicle.transform.localEulerAngles = localRot;
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}
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}
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break;
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case "DroneWasDestroyed"://单个无人机被销毁
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UnmannedAerialVehicleManage _unmannedAerialVehicleManage = GetComponent<UnmannedAerialVehicleManage>();
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if (_unmannedAerialVehicleManage)
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{
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UnmannedAerialVehicle unmannedAerialVehicle = _unmannedAerialVehicleManage.unmannedAerialVehicles.Find(x => x.serialNumber == data[2]);
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if (unmannedAerialVehicle)
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{
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unmannedAerialVehicle.AddBao(false);
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}
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}
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break;
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case "SetToBeDestroyed"://设备被销毁
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GameObject Bao = Instantiate(explodePrefab, transform);
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Bao.transform.localPosition = Vector3.zero;
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Bao.transform.SetParent(null);
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Bao.SetActive(true);
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Destroy(transform.gameObject);
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break;
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default:
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break;
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}
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}
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private void OnDestroy()
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{
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// 订阅布尔值变化事件
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OnActivationChanged -= OnActivationChangedHandler;
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//
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OnActivationIsPlayer -= OnActivationChangedIsPlayer;
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}
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}
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public enum SelectedSide
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{
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Rad,
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Blue,
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Director,
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Other
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} |