NewN_UAVPlane/Assets/Zion/Scripts/ModelFunction/EquipmentCommon.cs

303 lines
11 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using AdamThinkDevicesData;
using AdamSync;
using Newtonsoft.Json;
using static InterfaceManager;
/// <summary>
/// 设备
/// </summary>
public class EquipmentCommon : MonoBehaviour
{
public EquipmentCommon equipmentCommon;
/// <summary>
/// 场景所在方
/// </summary>
public SelectedSide selectedSide = SelectedSide.Other;
public string equipmentType = "";
/// <summary>
/// 设备唯一ID
/// </summary>
public string deviceID;
/// <summary>
/// 是否是本人创建的设备
/// </summary>
public bool isPlayer
{
get { return _isPlayer; }
set
{
if (_isPlayer != value)
{
_isPlayer = value;
OnActivationIsPlayer?.Invoke(_isPlayer);
}
}
}
public event System.Action<bool> OnActivationIsPlayer;
private bool _isPlayer = false;
// 布尔值变化时触发的事件
public event System.Action<bool> OnActivationChanged;
private bool _isStartRehearsing = false;
// 属性绑定布尔值,并在值变化时触发事件
public bool isStartRehearsing
{
get { return _isStartRehearsing; }
set
{
if (_isStartRehearsing != value)
{
_isStartRehearsing = value;
OnActivationChanged?.Invoke(_isStartRehearsing);
}
}
}
/// <summary>
/// 爆炸预制体
/// </summary>
public GameObject explodePrefab;
void Awake()
{
equipmentCommon = GetComponent<EquipmentCommon>();
DeviceManager.Instance.devices.Add(this);
// 订阅布尔值变化事件
OnActivationChanged += OnActivationChangedHandler;
//
OnActivationIsPlayer += OnActivationChangedIsPlayer;
}
void OnActivationChangedIsPlayer(bool newValue)
{
if (newValue && equipmentType == "蜂群无人机")
{
}
}
/// <summary>
/// 导条 暂停开始控制
/// </summary>
/// <param name="newValue"></param>
void OnActivationChangedHandler(bool newValue)
{
switch (equipmentType)
{
case "激光火控平台":
LaserFireControlPlatformManger laserFireControlPlatformManger = GetComponent<LaserFireControlPlatformManger>();
laserFireControlPlatformManger.isStartRehearsing = isStartRehearsing;
break;
case "探测雷达":
RadarManger radarManger = GetComponent<RadarManger>();
radarManger.isStartRehearsing = isStartRehearsing;
break;
case "地面无线电干扰":
TerrestrialRadioInterferenceManger terrestrialRadioInterferenceManger = GetComponent<TerrestrialRadioInterferenceManger>();
terrestrialRadioInterferenceManger.isStartRehearsing = isStartRehearsing;
break;
case "蜂群无人机":
UnmannedAerialVehicleManage unmannedAerialVehicleManage = GetComponent<UnmannedAerialVehicleManage>();
unmannedAerialVehicleManage.isStartRehearsing = isStartRehearsing;
break;
case "频谱探测":
Spectrumdetection spectrumdetection = GetComponent<Spectrumdetection>();
spectrumdetection.isStartRehearsing = isStartRehearsing;
break;
case "微波武器":
Microwaveweapon microwaveweapon= GetComponent<Microwaveweapon>();
microwaveweapon.isStartRehearsing = isStartRehearsing;
break;
default:
break;
}
}
/// <summary>
/// 物体生成时接受数据
/// </summary>
/// <param name="weaponitemone"></param>
public void FillInTheData(List<List_paraItem> weaponitemone)
{
//向其他的单位发送创建信息
if (isPlayer && equipmentCommon)//但是是由我自主创建的时候发送一次 且只发送一次
{
Dictionary<string, string> replaceInfoDic = new Dictionary<string, string>();
string paraListJson = JsonConvert.SerializeObject(weaponitemone);
replaceInfoDic.Add("PracticeId", GlobalFlag.roomID);
replaceInfoDic.Add("PracticeSubjectId", GlobalFlag.practiceSubjectID);
replaceInfoDic.Add("device_name", equipmentCommon.equipmentType);
replaceInfoDic.Add("para_list", paraListJson);
replaceInfoDic.Add("r1", $"{transform.position.x},{transform.position.y},{transform.position.z},{transform.eulerAngles.x},{transform.eulerAngles.y},{transform.eulerAngles.z}");
StartCoroutine(AsyncWebReq.PostData2(Url_AddDeviceAndGetDeviceId, replaceInfoDic, ResultsInfo =>
{
ReturnDeviceID returnID = JsonConvert.DeserializeObject<ReturnDeviceID>(ResultsInfo);
deviceID = returnID.data;
string msg = $"send2room {equipmentCommon.equipmentType},{transform.position.ToString().Replace(" ", "").Replace("(", "").Replace(")", "")},{transform.eulerAngles.ToString().Replace(" ", "").Replace("(", "").Replace(")", "") + "," + deviceID}";
_ = SyncCreateRoom.SendMessageAsync(msg);
UploadLog(deviceID);
}));
}
//填入数据
switch (equipmentType)
{
case "激光火控平台":
LaserFireControlPlatformManger laserFireControlPlatformManger = GetComponent<LaserFireControlPlatformManger>();
laserFireControlPlatformManger.FillInTheData(weaponitemone);
laserFireControlPlatformManger.isStartRehearsing = isStartRehearsing;
break;
case "探测雷达":
RadarManger radarManger = GetComponent<RadarManger>();
radarManger.FillInTheData(weaponitemone);
break;
case "地面无线电干扰":
TerrestrialRadioInterferenceManger terrestrialRadioInterferenceManger = GetComponent<TerrestrialRadioInterferenceManger>();
terrestrialRadioInterferenceManger.FillInTheData(weaponitemone);
break;
case "蜂群无人机":
UnmannedAerialVehicleManage unmannedAerialVehicleManage = GetComponent<UnmannedAerialVehicleManage>();
unmannedAerialVehicleManage.FillInTheData(weaponitemone);
break;
case "频谱探测":
Spectrumdetection spectrumdetection = GetComponent<Spectrumdetection>();
spectrumdetection.FillInTheData(weaponitemone);
break;
case "微波武器":
Microwaveweapon microwaveweapon = GetComponent<Microwaveweapon>();
microwaveweapon.FillInTheData(weaponitemone);
break;
default:
break;
}
}
/// <summary>
///上传日志
/// </summary>
/// <param name="deviceID"></param>
public void UploadLog(string deviceID)
{
string currentTime = System.DateTime.Now.ToString();
List<UploadLogMain> uploadLogMains = new List<UploadLogMain>();
UploadLogMain uploadLogMain = new UploadLogMain();
uploadLogMain.PracticeId = GlobalFlag.practiceSubjectID;
uploadLogMain.ThinkId = GlobalFlag.currentThinkId;
string log = currentTime + " " + equipmentType + "(" + deviceID + ")"+"生成 ";
uploadLogMain.log = log;
uploadLogMains.Add(uploadLogMain);
string uploadLogMainJson = JsonConvert.SerializeObject(uploadLogMains);
WWWForm wWWForm = new WWWForm();
wWWForm.AddField("data", uploadLogMainJson);
Debug.Log(uploadLogMainJson);
StartCoroutine(PostString(Url_Addpracticelog, wWWForm, data => {
Debug.Log(data);
}));
}
/// <summary>
/// 已有路径
/// </summary>
public Queue<Vector3> positions = new Queue<Vector3>();
private void Update()
{
StartMoveObjectAlongPath();
}
public bool isMove = true;
/// <summary>
/// 按规划路径开始移动
/// </summary>
public void StartMoveObjectAlongPath()
{
if (isMove && positions.Count > 0)
{
isMove = false;
Vector3 _positions = positions.Dequeue();
UnmannedAerialVehicleManage unmannedAerialVehicleManage = GetComponent<UnmannedAerialVehicleManage>();
if (unmannedAerialVehicleManage)
StartCoroutine(unmannedAerialVehicleManage.MoveObjectAlongPath(_positions, true)); // 启动协程,按规划的路线移动物体
}
}
/// <summary>
///
/// </summary>
/// <param name="data"></param>
public void ReceivingPositionAngle(string[] data)
{
switch (data[0])
{
case "DronePosition"://无人机位置信息传递
Vector3 pos = new Vector3(float.Parse(data[2]), float.Parse(data[3]), float.Parse(data[4]));
positions.Enqueue(pos);
break;
case "Lasing"://激光发射位置传递
LaserFireControlPlatformManger laserFireControlPlatformManger = GetComponent<LaserFireControlPlatformManger>();
if (laserFireControlPlatformManger)
laserFireControlPlatformManger.NonSelfGeneratedEmissionLaser(data);
break;
case "SingleDronePosition"://无人机攻击目标锁定
UnmannedAerialVehicleManage unmannedAerialVehicleManage = GetComponent<UnmannedAerialVehicleManage>();
if (unmannedAerialVehicleManage)
{
for (int i = 0; i < unmannedAerialVehicleManage.unmannedAerialVehicles.Count; i++)
{
if (unmannedAerialVehicleManage.unmannedAerialVehicles[i])
{
Vector3 Pos = new Vector3(float.Parse(data[2]), float.Parse(data[3]), float.Parse(data[4]));
unmannedAerialVehicleManage.unmannedAerialVehicles[i].AttAck(Pos);
}
}
}
break;
case "DroneWasDestroyed"://单个无人机被销毁
UnmannedAerialVehicleManage _unmannedAerialVehicleManage = GetComponent<UnmannedAerialVehicleManage>();
if (_unmannedAerialVehicleManage)
{
UnmannedAerialVehicle unmannedAerialVehicle = _unmannedAerialVehicleManage.unmannedAerialVehicles.Find(x => x.serialNumber == data[2]);
if (unmannedAerialVehicle)
{
unmannedAerialVehicle.AddBao(false);
}
}
break;
case "SetToBeDestroyed"://设备被销毁
GameObject Bao = Instantiate(explodePrefab, transform);
Bao.transform.localPosition = Vector3.zero;
Bao.transform.SetParent(null);
Bao.SetActive(true);
Destroy(transform.gameObject);
break;
default:
break;
}
}
private void OnDestroy()
{
// 订阅布尔值变化事件
OnActivationChanged -= OnActivationChangedHandler;
//
OnActivationIsPlayer -= OnActivationChangedIsPlayer;
}
}
public enum SelectedSide
{
Rad,
Blue,
Director,
Other
}