NewN_UAVPlane/Assets/Temp/Scripts/Spectrumdetection.cs

379 lines
12 KiB
C#

using AdamThinkDevicesData;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using static InterfaceManager;
/// <summary>
/// 频谱探测
/// </summary>
public class Spectrumdetection : MonoBehaviour
{
public static List<Spectrumdetection> spectrumdetections=new List<Spectrumdetection>();
public EquipmentCommon equipmentCommon;
#region
/// <summary>
/// 探测距离
/// </summary>
public string Detectionrange;
/// <summary>
/// 批目标处理能力
/// </summary>
public string Batchcapacity;
/// <summary>
/// 探测频率
/// </summary>
public string frequency;
/// <summary>
/// 探测成功率
/// </summary>
public string Detectionsuccessrate;
/// <summary>
/// 探测响应时间
/// </summary>
public string Responsetime;
/// <summary>
/// 测向精度
/// </summary>
public string Directionfindingaccuracy;
/// <summary>
/// 最小探测速度
/// </summary>
public string Minimumdetectionvelocity;
#endregion
private bool _isStartRehearsing = false;
/// <summary>
/// 是否正在演练
/// </summary>
public bool isStartRehearsing
{
get { return _isStartRehearsing; }
set
{
if (_isStartRehearsing != value)
{
_isStartRehearsing = value;
OnActivationChanged?.Invoke(_isStartRehearsing);
}
}
}
/// <summary>
/// 布尔值变化时触发时间
/// </summary>
public event System.Action<bool> OnActivationChanged;
/// <summary>
///
/// </summary>
public GameObject SpectrumdetectionUI;
/// <summary>
/// 显示UI频段页面
/// </summary>
public Image Frequencyiamge;
/// <summary>
/// 关闭按钮
/// </summary>
public Button frenbutton;
/// <summary>
/// 选择最终的频段
/// </summary>
//public Toggle toggle1, toggle2, toggle3, toggle4, toggle5, toggle6, toggle7;
/// <summary>
/// 频段设置
/// </summary>
public List<Toggle> toggles = new List<Toggle>();
/// <summary>
/// 最终的波段
/// </summary>
public string Frequency;
/// <summary>
/// 摄像机显示层数
/// </summary>
public Camera Camera1;
/// <summary>
///
/// </summary>
public RawImage rawImage;
/// <summary>
///
/// </summary>
private bool onlyOne = true;
/// <summary>
/// 接收探测范围
/// </summary>
public static float Radius;
void Start()
{
Camera1.gameObject.SetActive(false);
spectrumdetections.Add(this);
equipmentCommon = GetComponent<EquipmentCommon>();
// 订阅布尔值变化事件
OnActivationChanged += OnActivationChangedHandler;
_isStartRehearsing = GlobalFlag.isStartRehearsing;
Microwave();
//DroneViewDisplay.Instance.CreateUI(equipmentCommon.deviceID, camera, rawImage);
}
void Update()
{
if (isStartRehearsing)
{
Camera1.gameObject.SetActive(true);
Search();//微波武器朝向无人机
}
if (onlyOne && equipmentCommon.deviceID.Length > 10)
{
onlyOne = false;
DroneViewDisplay.Instance.CreateUI(equipmentCommon.deviceID, Camera1, rawImage);
}
}
private void Microwave()
{
frenbutton.onClick.AddListener(() =>
{
Frequencyiamge.gameObject.SetActive(false);
});
foreach (Toggle toggle in toggles)
{
toggle.onValueChanged.AddListener(delegate {
FrequencyBandsValueChanged(toggle);
});
}
}
/// <summary>
/// 频段设置方法
/// </summary>
/// <param name="change"></param>
void FrequencyBandsValueChanged(Toggle change)
{
if (change.isOn)
{
Frequency = change.transform.name;
int layerValue = LayerMask.NameToLayer(Frequency);
Camera1.cullingMask = (1 << layerValue);
string nowData = GetSyncDataThree();
MyNetMQClient.instance.Send(nowData);
equipmentCommon.SetDatabaseInfo("scan_rate", Frequency);
//DeviceManager.Instance.send2roomStr.Enqueue(nowData);
//MQTTManager.instance.SendData(MQTTManager.instance.SweepFrequencyBand, nowData);
}
}
public void CameraFrequency(string _frequency)
{
int layerValue = LayerMask.NameToLayer(_frequency);
Frequency = _frequency;
Camera1.cullingMask = (1 << layerValue);
}
/// <summary>
/// 设置扫描频段同步
/// </summary>
/// <returns></returns>
protected string GetSyncDataThree()
{
UploadLog();
return string.Format("{0},{1},{2},{3}", "SweepFrequencyBand", "PPTC", equipmentCommon.deviceID, Frequency);
}
/// <summary>
///上传日志
/// </summary>
/// <param name="deviceID"></param>
public void UploadLog()
{
string currentTime = System.DateTime.Now.ToString();
List<UploadLogMain> uploadLogMains = new List<UploadLogMain>();
UploadLogMain uploadLogMain = new UploadLogMain();
uploadLogMain.PracticeId = GlobalFlag.practiceSubjectID;
uploadLogMain.ThinkId = GlobalFlag.currentThinkId;
string log = currentTime + " " + transform.name + "(" + equipmentCommon.deviceID + ")频段设置为" + Frequency;
uploadLogMain.log = log;
uploadLogMains.Add(uploadLogMain);
string uploadLogMainJson = JsonConvert.SerializeObject(uploadLogMains);
WWWForm wWWForm = new WWWForm();
wWWForm.AddField("data", uploadLogMainJson);
StartCoroutine(PostString(Url_Addpracticelog, wWWForm, data =>
{
//Debug.Log(data);
}));
}
/// <summary>
/// 演习是否启动
/// </summary>
void OnActivationChangedHandler(bool bol)
{
if (bol)
{
Debug.Log("开始演练");
}
else
{
Debug.Log("结束演练");
}
}
/// <summary>
/// 读取设备参数
/// </summary>
public void FillInTheData(List<List_paraItem> weaponitemone)
{
for (int i = 0; i < weaponitemone.Count; i++)
{
switch (weaponitemone[i].para_name)
{
case "探测距离:":
Detectionrange = weaponitemone[i].para_value;
Radius = float.Parse(Detectionrange);
Camera1.orthographicSize = Radius * 1000;
break;
case "批目标处理能力:":
Batchcapacity = weaponitemone[i].para_value;
break;
case "侦测频率:":
string[] str = weaponitemone[i].para_value.Split(',');
if (str.Length > 0)
{
for (int j = 0; j < str.Length; j++)
{
switch (str[j])
{
case "0":
frequency += "UHF" + ",";
break;
case "1":
frequency += "L" + ",";
break;
case "2":
frequency += "S" + ",";
break;
case "3":
frequency += "C" + ",";
break;
case "4":
frequency += "X" + ",";
break;
case "5":
frequency += "Ku" + ",";
break;
case "6":
frequency += "Ka" + ",";
break;
default:
break;
}
}
}
break;
case "探测成功率:":
Detectionsuccessrate = weaponitemone[i].para_value;
break;
case "探测响应时间:":
Responsetime = weaponitemone[i].para_value;
break;
case "测向精度:":
Directionfindingaccuracy = weaponitemone[i].para_value;
break;
case "最小探测速度:":
Minimumdetectionvelocity = weaponitemone[i].para_value;
break;
default:
break;
}
}
Microwavefrequency();
}
private void Microwavefrequency()
{
if (frequency.Length > 0)
{
string[] str = frequency.Split(',');
for (int i = 0; i < str.Length; i++)
{
var _tog = toggles.Find(x => x.transform.name == str[i]);
if (_tog)
_tog.gameObject.SetActive(true);
}
}
}
public Collider[] colliders;
public List<Collider> attackColliders1 = new List<Collider>();
/// <summary>
/// 搜索范围内的无人机
/// </summary>
private void Search()
{
attackColliders1.Clear();
colliders = Physics.OverlapSphere(transform.position, float.Parse(Detectionrange) * 1000);
for (int i = 0; i < colliders.Length; i++)
{
if (colliders[i].transform.gameObject.tag == "WRJ")
{
//Debug.LogError("进来了");
UnmannedAerialVehicle unmannedAerialVehicle = null;
if (colliders[i].GetComponent<UnmannedAerialVehicle>())
{
attackColliders1.Add(colliders[i]);
unmannedAerialVehicle = colliders[i].GetComponent<UnmannedAerialVehicle>();
if (unmannedAerialVehicle != null&& unmannedAerialVehicle.unmannedAerialVehicleManage.dataLinkCommunicationFrequency== Frequency)
{
foreach(var terrestrialRadioInterferenceManger in TerrestrialRadioInterferenceManger.terrestrialRadioInterferenceMangers)
{
if (terrestrialRadioInterferenceManger != null)
{
Vector3 lookPos = new Vector3(unmannedAerialVehicle.transform.position.x, terrestrialRadioInterferenceManger.transform.position.y, unmannedAerialVehicle.transform.position.z);
terrestrialRadioInterferenceManger.transform.LookAt(lookPos);
}
}
}
}
}
}
}
private void OnMouseDown()
{
if (!GlobalFlag.isStartRehearsing && GlobalFlag.blueOrRed == 1)
{
GameManager.Instance.GetAllImportance();
EquipmentCommon equipmentCommon1 = GetComponent<EquipmentCommon>();
if (equipmentCommon.deviceID == equipmentCommon1.deviceID)
{
Frequencyiamge.transform.position = Camera.main.WorldToScreenPoint(transform.position);
Frequencyiamge.gameObject.SetActive(true);
}
}
if (equipmentCommon.isPlayer)
{
SpectrumdetectionUI.SetActive(true);
}
//SpectrumdetectionUI.SetActive(true);
}
private void OnDestroy()
{
for(int i = 0; i < spectrumdetections.Count; i++)
{
if (spectrumdetections[i] == null)
{
spectrumdetections.RemoveAt(i);
}
}
Destroy(Frequencyiamge.gameObject);
OnActivationChanged -= OnActivationChangedHandler;
}
}