35 lines
937 B
C#
35 lines
937 B
C#
using UnityEngine;
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using UnityEngine.UI;
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using XFrame.Core.UI;
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using DG.Tweening;
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public class PopPanel : XUIPanel
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{
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public PopPanel() : base(UIType.PopUp, UIMode.None, UICollider.Normal)
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{
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uiPath = "UIPrefab/PopPanel";
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}
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public override void Awake(GameObject go)
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{
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this.gameObject.transform.Find("btn-confirm").GetComponent<Button>().onClick.AddListener(() =>
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{
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Hide();
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});
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}
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public override void Active()
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{
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base.Active();
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OnEnter();
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}
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public void OnEnter()
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{
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this.gameObject.transform.localScale = Vector3.zero;
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this.gameObject.transform.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutExpo);
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}
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public override void Hide()
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{
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ClosePanel<MaskPanel>();
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canInteractive = false;
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this.gameObject.transform.DOScale(Vector3.zero, 0.5f).SetEase(Ease.OutExpo).OnComplete(base.Hide);
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}
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}
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