61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
using HslCommunication;
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using HslCommunication.MQTT;
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using Newtonsoft.Json;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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public class MQTTInitData
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{
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public string ip = "172.16.1.24";
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public int port = 54232;
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public string userName = "server1234";
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public string passwd = "123456";
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[NonSerialized]
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public string guid = "";
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public void LoadConfig()
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{
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try
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{
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var path = Path.Combine(Application.streamingAssetsPath, "mqttConfig.json");
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if (File.Exists(path))
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{
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var jsonStr = File.ReadAllText(path);
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var config = JsonConvert.DeserializeObject<MQTTInitData>(jsonStr);
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this.ip = config.ip;
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this.port = config.port;
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this.userName = config.userName;
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this.passwd = config.passwd;
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}
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}
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catch (Exception ex)
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{
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Debug.LogException(ex);
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}
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this.guid = Guid.NewGuid().ToString("N");
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}
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public MqttConnectionOptions ToContentOptions()
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{
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MqttConnectionOptions options = new MqttConnectionOptions()
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{
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IpAddress = ip,
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Port = port,
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ClientId = guid,
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Credentials = new MqttCredential()
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{
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UserName = userName,
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Password = passwd,
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}
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};
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return options;
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}
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}
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