NewN_UAVPlane/Assets/Temp/Scripts/Spectrumdetection.cs

117 lines
3.1 KiB
C#

using AdamThinkDevicesData;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
public class Spectrumdetection : MonoBehaviour
{
public EquipmentCommon EquipmentCommon;
#region
/// <summary>
/// 探测距离
/// </summary>
public string Detectionrange;
/// <summary>
/// 批目标处理能力
/// </summary>
public string Batchcapacity;
/// <summary>
/// 探测成功率
/// </summary>
public string Detectionsuccessrate;
/// <summary>
/// 探测响应时间
/// </summary>
public string Responsetime;
/// <summary>
/// 测向精度
/// </summary>
public string Directionfindingaccuracy;
/// <summary>
/// 最小探测速度
/// </summary>
public string Minimumdetectionvelocity;
#endregion
private bool _isStartRehearsing = false;
/// <summary>
/// 是否正在演练
/// </summary>
public bool isStartRehearsing
{
get { return _isStartRehearsing; }
set
{
if (_isStartRehearsing != value)
{
_isStartRehearsing = value;
OnActivationChanged?.Invoke(_isStartRehearsing);
}
}
}
/// <summary>
/// 布尔值变化时触发时间
/// </summary>
public event System.Action<bool> OnActivationChanged;
void Start()
{
EquipmentCommon = GetComponent<EquipmentCommon>();
OnActivationChanged += OnActivationChangedHandler;
}
/// <summary>
/// 演习是否启动
/// </summary>
void OnActivationChangedHandler(bool bol)
{
if (bol)
{
Debug.Log("开始演练");
}
else
{
Debug.Log("结束演练");
}
}
/// <summary>
/// 读取设备参数
/// </summary>
public void FillInTheData(List<List_paraItem> weaponitemone)
{
for (int i = 0; i < weaponitemone.Count; i++)
{
switch (weaponitemone[i].para_name)
{
case "探测距离:":
Detectionrange = weaponitemone[i].para_value;
break;
case "批目标处理能力:":
Batchcapacity = weaponitemone[i].para_value;
break;
case "探测成功率:":
Detectionsuccessrate = weaponitemone[i].para_value;
break;
case "探测响应时间:":
Responsetime = weaponitemone[i].para_value;
break;
case "测向精度:":
Directionfindingaccuracy = weaponitemone[i].para_value;
break;
case "最小探测速度:":
Minimumdetectionvelocity = weaponitemone[i].para_value;
break;
default:
break;
}
}
}
void Update()
{
}
private void OnDestroy()
{
OnActivationChanged -= OnActivationChangedHandler;
}
}