NewN_UAVPlane/Assets/Zion/Scripts/Adam/DragManager.cs

65 lines
1.2 KiB
C#

using Cysharp.Threading.Tasks.Triggers;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using XFrame.Core.Utils;
public class DragManager : MonoSingleton<DragManager>
{
public List<GameObject> deviceimages = new List<GameObject>();
public List<string> modellist=new List<string>();
public Dictionary<string, int> model = new Dictionary<string, int>();
void Start()
{
}
// Update is called once per frame
void Update()
{
}
//public void AddModeData(string str, GameObject gameObject)
//{
// GameObject obj = null;
// if (model.TryGetValue(str, out obj))
// return;
// model.Add(str, gameObject);
//}
public void AddObj(GameObject obj)
{
deviceimages.Add(obj);
}
public void Addtext(string name)
{
modellist.Add(name);
}
}
//public class DragManager : MonoSingleton<DragManager>
//{
// public Deviceimage prefab;
// start()
// {
// for deviceimages
// Deviceimage d = instance (prefab)
// d.setvalue(Set, De, deviceimages[i].name ,)
// }
// public void Set()
// {
// }
// public void De()
// {
// }
//}