73 lines
2.6 KiB
C#
73 lines
2.6 KiB
C#
using DG.Tweening;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using XFrame.Core.UI;
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using XFrame.Core.Utils;
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public class ReplayPanel1 : XUIPanel
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{
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bool menuShow = true;
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RectTransform btnBG;
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Image arrow;
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Image downArrow;
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RectTransform outMinBg;
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public ReplayPanel1() : base(UIType.Fixed, UIMode.None, UICollider.None)
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{
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//uiPath = "Prefabs/ReplayPanel";
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}
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public override void Awake(GameObject go)
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{
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arrow = this.transform.Find("BG/BtnBG/btn-arrow").GetComponent<Image>();
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downArrow = this.transform.Find("BG/TitleBG/img-downarrow").GetComponent<Image>();
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btnBG = this.transform.Find("BG/BtnBG").GetComponent<RectTransform>();
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outMinBg = this.transform.Find("BG/TitleBG/img-outminbg").GetComponent<RectTransform>();
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this.transform.Find("BG/BtnBG/btn-warning").GetComponent<Button>().onClick.AddListener(() =>
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{
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ShowPanel<WarningPanel>();
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});
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this.transform.Find("BG/BtnBG/btn-analysis").GetComponent<Button>().onClick.AddListener(() =>
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{
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ShowPanel<AnalysisPanel>();
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});
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arrow.GetComponent<Button>().onClick.AddListener(() =>
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{
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ShowHideMenu();
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});
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EventTrigger downArrowTrigger = downArrow.gameObject.AddComponent<EventTrigger>();
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downArrowTrigger.AddListener(EventTriggerType.PointerEnter, OnMoveEnterDownArrow);
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EventTrigger outMinBgTrigger = outMinBg.gameObject.AddComponent<EventTrigger>();
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outMinBgTrigger.AddListener(EventTriggerType.PointerExit, OnMoveExitDownArrow);
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}
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private void ShowHideMenu()
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{
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if (menuShow)
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{
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btnBG.DOAnchorPos(new Vector3(-170, 0, 0), 0.5f).SetEase(Ease.InOutBack).OnComplete(() =>
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{
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arrow.sprite = SpriteUtils.CreateSprite("Texture/UI/Button/arrowRight");
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menuShow = false;
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});
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}
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else
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{
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btnBG.DOAnchorPos(new Vector3(0, 0, 0), 0.5f).SetEase(Ease.InOutBack).OnComplete(() =>
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{
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arrow.sprite = SpriteUtils.CreateSprite("Texture/UI/Button/arrowLeft");
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menuShow = true;
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});
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}
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}
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private void OnMoveEnterDownArrow(PointerEventData eventData)
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{
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outMinBg.gameObject.SetActive(true);
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outMinBg.DOScale(new Vector3(1, 1, 1), 0.1f).SetEase(Ease.Linear);
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}
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private void OnMoveExitDownArrow(PointerEventData eventData)
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{
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outMinBg.DOScale(new Vector3(1, 0, 1), 0.1f).SetEase(Ease.Linear).OnComplete(() =>
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{
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outMinBg.gameObject.SetActive(false);
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});
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}
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}
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