72 lines
2.1 KiB
C#
72 lines
2.1 KiB
C#
//namespace UnityEngine.PostProcessing
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//{
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// public sealed class DitheringComponent : PostProcessingComponentRenderTexture<DitheringModel>
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// {
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// static class Uniforms
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// {
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// internal static readonly int _DitheringTex = Shader.PropertyToID("_DitheringTex");
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// internal static readonly int _DitheringCoords = Shader.PropertyToID("_DitheringCoords");
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// }
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// public override bool active
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// {
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// get
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// {
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// return model.enabled
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// && !context.interrupted;
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// }
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// }
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// // Holds 64 64x64 Alpha8 textures (256kb total)
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// Texture2D[] noiseTextures;
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// int textureIndex = 0;
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// const int k_TextureCount = 64;
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// public override void OnDisable()
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// {
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// noiseTextures = null;
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// }
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// void LoadNoiseTextures()
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// {
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// noiseTextures = new Texture2D[k_TextureCount];
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// for (int i = 0; i < k_TextureCount; i++)
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// noiseTextures[i] = Resources.Load<Texture2D>("Bluenoise64/LDR_LLL1_" + i);
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// }
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// public override void Prepare(Material uberMaterial)
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// {
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// float rndOffsetX;
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// float rndOffsetY;
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//#if POSTFX_DEBUG_STATIC_DITHERING
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// textureIndex = 0;
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// rndOffsetX = 0f;
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// rndOffsetY = 0f;
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//#else
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// if (++textureIndex >= k_TextureCount)
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// textureIndex = 0;
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// rndOffsetX = Random.value;
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// rndOffsetY = Random.value;
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//#endif
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// if (noiseTextures == null)
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// LoadNoiseTextures();
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// var noiseTex = noiseTextures[textureIndex];
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// uberMaterial.EnableKeyword("DITHERING");
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// uberMaterial.SetTexture(Uniforms._DitheringTex, noiseTex);
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// uberMaterial.SetVector(Uniforms._DitheringCoords, new Vector4(
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// (float)context.width / (float)noiseTex.width,
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// (float)context.height / (float)noiseTex.height,
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// rndOffsetX,
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// rndOffsetY
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// ));
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// }
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// }
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//}
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