49 lines
1.9 KiB
C#
49 lines
1.9 KiB
C#
//namespace UnityEngine.PostProcessing
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//{
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// public sealed class FxaaComponent : PostProcessingComponentRenderTexture<AntialiasingModel>
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// {
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// static class Uniforms
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// {
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// internal static readonly int _QualitySettings = Shader.PropertyToID("_QualitySettings");
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// internal static readonly int _ConsoleSettings = Shader.PropertyToID("_ConsoleSettings");
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// }
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// public override bool active
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// {
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// get
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// {
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// return model.enabled
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// && model.settings.method == AntialiasingModel.Method.Fxaa
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// && !context.interrupted;
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// }
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// }
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// public void Render(RenderTexture source, RenderTexture destination)
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// {
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// var settings = model.settings.fxaaSettings;
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// var material = context.materialFactory.Get("Hidden/Post FX/FXAA");
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// var qualitySettings = AntialiasingModel.FxaaQualitySettings.presets[(int)settings.preset];
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// var consoleSettings = AntialiasingModel.FxaaConsoleSettings.presets[(int)settings.preset];
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// material.SetVector(Uniforms._QualitySettings,
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// new Vector3(
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// qualitySettings.subpixelAliasingRemovalAmount,
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// qualitySettings.edgeDetectionThreshold,
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// qualitySettings.minimumRequiredLuminance
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// )
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// );
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// material.SetVector(Uniforms._ConsoleSettings,
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// new Vector4(
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// consoleSettings.subpixelSpreadAmount,
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// consoleSettings.edgeSharpnessAmount,
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// consoleSettings.edgeDetectionThreshold,
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// consoleSettings.minimumRequiredLuminance
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// )
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// );
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// Graphics.Blit(source, destination, material, 0);
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// }
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// }
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//}
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