53 lines
2.4 KiB
C#
53 lines
2.4 KiB
C#
//namespace UnityEngine.PostProcessing
|
|
//{
|
|
// public sealed class VignetteComponent : PostProcessingComponentRenderTexture<VignetteModel>
|
|
// {
|
|
// static class Uniforms
|
|
// {
|
|
// internal static readonly int _Vignette_Color = Shader.PropertyToID("_Vignette_Color");
|
|
// internal static readonly int _Vignette_Center = Shader.PropertyToID("_Vignette_Center");
|
|
// internal static readonly int _Vignette_Settings = Shader.PropertyToID("_Vignette_Settings");
|
|
// internal static readonly int _Vignette_Mask = Shader.PropertyToID("_Vignette_Mask");
|
|
// internal static readonly int _Vignette_Opacity = Shader.PropertyToID("_Vignette_Opacity");
|
|
// }
|
|
|
|
// public override bool active
|
|
// {
|
|
// get
|
|
// {
|
|
// return model.enabled
|
|
// && !context.interrupted;
|
|
// }
|
|
// }
|
|
|
|
// public override void Prepare(Material uberMaterial)
|
|
// {
|
|
// var settings = model.settings;
|
|
// uberMaterial.SetColor(Uniforms._Vignette_Color, settings.color);
|
|
|
|
// if (settings.mode == VignetteModel.Mode.Classic)
|
|
// {
|
|
// uberMaterial.SetVector(Uniforms._Vignette_Center, settings.center);
|
|
// uberMaterial.EnableKeyword("VIGNETTE_CLASSIC");
|
|
// float roundness = (1f - settings.roundness) * 6f + settings.roundness;
|
|
// uberMaterial.SetVector(Uniforms._Vignette_Settings, new Vector3(settings.intensity * 3f, settings.smoothness * 5f, roundness));
|
|
// }
|
|
// else if (settings.mode == VignetteModel.Mode.Round)
|
|
// {
|
|
// uberMaterial.SetVector(Uniforms._Vignette_Center, settings.center);
|
|
// uberMaterial.EnableKeyword("VIGNETTE_ROUND");
|
|
// uberMaterial.SetVector(Uniforms._Vignette_Settings, new Vector3(settings.intensity * 3f, settings.smoothness * 5f, 1f));
|
|
// }
|
|
// else if (settings.mode == VignetteModel.Mode.Masked)
|
|
// {
|
|
// if (settings.mask != null && settings.opacity > 0f)
|
|
// {
|
|
// uberMaterial.EnableKeyword("VIGNETTE_MASKED");
|
|
// uberMaterial.SetTexture(Uniforms._Vignette_Mask, settings.mask);
|
|
// uberMaterial.SetFloat(Uniforms._Vignette_Opacity, settings.opacity);
|
|
// }
|
|
// }
|
|
// }
|
|
// }
|
|
//}
|