NewN_UAVPlane/Assets/art/haidao/PostProcessing/Runtime/Components/VignetteComponent.cs

53 lines
2.4 KiB
C#

//namespace UnityEngine.PostProcessing
//{
// public sealed class VignetteComponent : PostProcessingComponentRenderTexture<VignetteModel>
// {
// static class Uniforms
// {
// internal static readonly int _Vignette_Color = Shader.PropertyToID("_Vignette_Color");
// internal static readonly int _Vignette_Center = Shader.PropertyToID("_Vignette_Center");
// internal static readonly int _Vignette_Settings = Shader.PropertyToID("_Vignette_Settings");
// internal static readonly int _Vignette_Mask = Shader.PropertyToID("_Vignette_Mask");
// internal static readonly int _Vignette_Opacity = Shader.PropertyToID("_Vignette_Opacity");
// }
// public override bool active
// {
// get
// {
// return model.enabled
// && !context.interrupted;
// }
// }
// public override void Prepare(Material uberMaterial)
// {
// var settings = model.settings;
// uberMaterial.SetColor(Uniforms._Vignette_Color, settings.color);
// if (settings.mode == VignetteModel.Mode.Classic)
// {
// uberMaterial.SetVector(Uniforms._Vignette_Center, settings.center);
// uberMaterial.EnableKeyword("VIGNETTE_CLASSIC");
// float roundness = (1f - settings.roundness) * 6f + settings.roundness;
// uberMaterial.SetVector(Uniforms._Vignette_Settings, new Vector3(settings.intensity * 3f, settings.smoothness * 5f, roundness));
// }
// else if (settings.mode == VignetteModel.Mode.Round)
// {
// uberMaterial.SetVector(Uniforms._Vignette_Center, settings.center);
// uberMaterial.EnableKeyword("VIGNETTE_ROUND");
// uberMaterial.SetVector(Uniforms._Vignette_Settings, new Vector3(settings.intensity * 3f, settings.smoothness * 5f, 1f));
// }
// else if (settings.mode == VignetteModel.Mode.Masked)
// {
// if (settings.mask != null && settings.opacity > 0f)
// {
// uberMaterial.EnableKeyword("VIGNETTE_MASKED");
// uberMaterial.SetTexture(Uniforms._Vignette_Mask, settings.mask);
// uberMaterial.SetFloat(Uniforms._Vignette_Opacity, settings.opacity);
// }
// }
// }
// }
//}