NewN_UAVPlane/Assets/Plugins/HighlightingSystem/Editor/HighlightingBlitterEditor.cs

15 lines
512 B
C#

using UnityEngine;
using UnityEditor;
namespace HighlightingSystem
{
[CustomEditor(typeof(HighlightingBlitter), true)]
public class HighlightingBlitterEditor : Editor
{
//
public override void OnInspectorGUI()
{
EditorGUILayout.HelpBox("Use order of this component (relatively to other Image Effects on this camera) to control the point at which highlighting will be applied to the framebuffer (click on a little gear icon to the right and choose Move Up / Move Down).", MessageType.Info);
}
}
}