NewN_UAVPlane/Assets/Plugins/HighlightingSystem/Scripts/Internal/ShaderPropertyID.cs

24 lines
1.1 KiB
C#

using UnityEngine;
using System.Collections;
namespace HighlightingSystem
{
// Shader property ID cached constants
[UnityEngine.Internal.ExcludeFromDocs]
public class ShaderPropertyID
{
// Common
static public readonly int _MainTex = Shader.PropertyToID("_MainTex");
static public readonly int _Cutoff = Shader.PropertyToID("_Cutoff");
static public readonly int _HighlightingIntensity = Shader.PropertyToID("_HighlightingIntensity");
static public readonly int _HighlightingCull = Shader.PropertyToID("_HighlightingCull");
static public readonly int _HighlightingColor = Shader.PropertyToID("_HighlightingColor");
static public readonly int _HighlightingBlurOffset = Shader.PropertyToID("_HighlightingBlurOffset");
static public readonly int _HighlightingFillAlpha = Shader.PropertyToID("_HighlightingFillAlpha");
static public readonly int _HighlightingBuffer = Shader.PropertyToID("_HighlightingBuffer");
static public readonly int _HighlightingBlur1 = Shader.PropertyToID("_HighlightingBlur1");
static public readonly int _HighlightingBlur2 = Shader.PropertyToID("_HighlightingBlur2");
}
}