24 lines
1.1 KiB
C#
24 lines
1.1 KiB
C#
using UnityEngine;
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using System.Collections;
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namespace HighlightingSystem
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{
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// Shader property ID cached constants
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[UnityEngine.Internal.ExcludeFromDocs]
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public class ShaderPropertyID
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{
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// Common
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static public readonly int _MainTex = Shader.PropertyToID("_MainTex");
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static public readonly int _Cutoff = Shader.PropertyToID("_Cutoff");
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static public readonly int _HighlightingIntensity = Shader.PropertyToID("_HighlightingIntensity");
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static public readonly int _HighlightingCull = Shader.PropertyToID("_HighlightingCull");
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static public readonly int _HighlightingColor = Shader.PropertyToID("_HighlightingColor");
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static public readonly int _HighlightingBlurOffset = Shader.PropertyToID("_HighlightingBlurOffset");
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static public readonly int _HighlightingFillAlpha = Shader.PropertyToID("_HighlightingFillAlpha");
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static public readonly int _HighlightingBuffer = Shader.PropertyToID("_HighlightingBuffer");
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static public readonly int _HighlightingBlur1 = Shader.PropertyToID("_HighlightingBlur1");
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static public readonly int _HighlightingBlur2 = Shader.PropertyToID("_HighlightingBlur2");
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}
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} |