NewN_UAVPlane/Assets/Zion/Scripts/Adam/HuoPaoController.cs

62 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HuoPaoController : MonoBehaviour
{
public GameObject wrj;
public List<GameObject> wrjs = new List<GameObject>();
public float dis;
public float limitDis;
public Transform firePos;
public GameObject firePrefab;
// Start is called before the first frame update
void Start()
{
InvokeRepeating("OnFire", 3, 3);
}
// Update is called once per frame
void Update()
{
for (int i = 0; i < wrjs.Count; i++)
{
if (wrjs[i] != null)
{
dis = Vector3.Distance(wrjs[i].transform.localPosition, firePos.localPosition);
if (Vector3.Distance(wrjs[i].transform.localPosition, firePos.localPosition) < limitDis)
{
if (wrj == null)
{
wrj = wrjs[i];
}
return;
}
else
{
wrj = null;
}
}
}
}
private void OnFire()
{
if (wrj != null)
{
if (wrjs.Count == 0)
{
CancelInvoke("OnFire");
return;
}
firePos.LookAt(wrj.transform.position);
GameObject fire = Instantiate(firePrefab);
fire.transform.eulerAngles = firePos.eulerAngles;
fire.transform.position = firePos.position;
fire.GetComponent<BulletController>().huoPaoController = this;
fire.GetComponent<BulletController>().SetBoolIsMove();
//fire.transform.LookAt(wrj.transform.localPosition);
}
}
}