NewN_UAVPlane/Assets/3rdParty/TENKOKU - DYNAMIC SKY/SCRIPTS/TenkokuPostFX.cs

34 lines
570 B
C#

using System;
using UnityEngine;
namespace Tenkoku.Effects
{
//[ExecuteInEditMode]
[RequireComponent (typeof(Camera))]
public class TenkokuPostFX : MonoBehaviour
{
//PUBLIC VARIABLES
public Shader useShader;
//PRIVATE VARIABLES
private Material useMat;
//private Camera CamInfo;
void Start () {
//setup material
useMat = new Material(useShader);
//setup camera
//CamInfo = this.GetComponent<Camera>();
}
void OnRenderImage (RenderTexture source, RenderTexture destination){
Graphics.Blit(source,destination,useMat);
}
}
}