349 lines
10 KiB
C#
349 lines
10 KiB
C#
using AdamThinkDevicesData;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class Spectrumdetection : MonoBehaviour
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{
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public EquipmentCommon equipmentCommon;
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#region 频谱探测的参数
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/// <summary>
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/// 探测距离
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/// </summary>
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public string Detectionrange;
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/// <summary>
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/// 批目标处理能力
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/// </summary>
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public string Batchcapacity;
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/// <summary>
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/// 探测频率
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/// </summary>
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public string frequency;
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/// <summary>
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/// 探测成功率
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/// </summary>
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public string Detectionsuccessrate;
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/// <summary>
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/// 探测响应时间
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/// </summary>
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public string Responsetime;
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/// <summary>
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/// 测向精度
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/// </summary>
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public string Directionfindingaccuracy;
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/// <summary>
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/// 最小探测速度
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/// </summary>
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public string Minimumdetectionvelocity;
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#endregion
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private bool _isStartRehearsing = false;
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/// <summary>
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/// 是否正在演练
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/// </summary>
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public bool isStartRehearsing
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{
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get { return _isStartRehearsing; }
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set
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{
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if (_isStartRehearsing != value)
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{
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_isStartRehearsing = value;
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OnActivationChanged?.Invoke(_isStartRehearsing);
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}
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}
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}
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/// <summary>
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/// 布尔值变化时触发时间
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/// </summary>
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public event System.Action<bool> OnActivationChanged;
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/// <summary>
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///
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/// </summary>
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public GameObject SpectrumdetectionUI;
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/// <summary>
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/// 显示UI频段页面
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/// </summary>
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public Image Frequencyiamge;
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/// <summary>
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/// 关闭按钮
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/// </summary>
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public Button frenbutton;
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/// <summary>
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/// 选择最终的频段
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/// </summary>
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public Toggle toggle1, toggle2, toggle3, toggle4, toggle5, toggle6, toggle7;
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/// <summary>
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/// 最终的波段
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/// </summary>
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public string Frequency;
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void Start()
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{
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equipmentCommon = GetComponent<EquipmentCommon>();
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// 订阅布尔值变化事件
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OnActivationChanged += OnActivationChangedHandler;
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_isStartRehearsing = GlobalFlag.isStartRehearsing;
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Microwave();
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}
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private void Microwave()
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{
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frenbutton.onClick.AddListener(() =>
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{
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Frequencyiamge.gameObject.SetActive(false);
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});
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toggle1.onValueChanged.AddListener((ison) =>
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{
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if (ison)
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{
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Frequency = "HUF";
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}
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});
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toggle2.onValueChanged.AddListener((ison) =>
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{
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if (ison)
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{
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Frequency = "L";
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}
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});
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toggle3.onValueChanged.AddListener((ison) =>
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{
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if (ison)
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{
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Frequency = "S";
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}
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});
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toggle4.onValueChanged.AddListener((ison) =>
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{
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if (ison)
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{
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Frequency = "C";
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}
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});
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toggle5.onValueChanged.AddListener((ison) =>
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{
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if (ison)
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{
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Frequency = "X";
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}
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});
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toggle6.onValueChanged.AddListener((ison) =>
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{
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if (ison)
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{
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Frequency = "Ku";
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}
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});
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toggle7.onValueChanged.AddListener((ison) =>
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{
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if (ison)
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{
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Frequency = "Ka";
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}
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});
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}
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/// <summary>
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/// 演习是否启动
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/// </summary>
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void OnActivationChangedHandler(bool bol)
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{
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if (bol)
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{
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Debug.Log("开始演练");
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}
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else
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{
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Debug.Log("结束演练");
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}
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}
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/// <summary>
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/// 读取设备参数
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/// </summary>
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public void FillInTheData(List<List_paraItem> weaponitemone)
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{
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for (int i = 0; i < weaponitemone.Count; i++)
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{
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switch (weaponitemone[i].para_name)
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{
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case "探测距离:":
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Detectionrange = weaponitemone[i].para_value;
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break;
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case "批目标处理能力:":
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Batchcapacity = weaponitemone[i].para_value;
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break;
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case "侦测频率:":
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string[] str = weaponitemone[i].para_value.Split(',');
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if (str.Length > 0)
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{
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for (int j = 0; j < str.Length; j++)
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{
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switch (str[j])
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{
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case "0":
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frequency += "UHF" + ",";
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break;
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case "1":
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frequency += "L" + ",";
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break;
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case "2":
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frequency += "S" + ",";
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break;
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case "3":
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frequency += "C" + ",";
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break;
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case "4":
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frequency += "X" + ",";
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break;
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case "5":
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frequency += "Ku" + ",";
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break;
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case "6":
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frequency += "Ka" + ",";
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break;
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default:
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break;
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}
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}
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}
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break;
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case "探测成功率:":
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Detectionsuccessrate = weaponitemone[i].para_value;
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break;
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case "探测响应时间:":
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Responsetime = weaponitemone[i].para_value;
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break;
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case "测向精度:":
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Directionfindingaccuracy = weaponitemone[i].para_value;
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break;
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case "最小探测速度:":
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Minimumdetectionvelocity = weaponitemone[i].para_value;
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break;
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default:
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break;
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}
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}
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Microwavefrequency();
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}
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private void Microwavefrequency()
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{
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if (frequency.Length>0)
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{
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string[] str = frequency.Split(',');
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for (int i = 0; i < str.Length; i++)
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{
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switch (str[i])
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{
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case "UHF":
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toggle1.gameObject.SetActive(true);
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break;
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case "L":
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toggle2.gameObject.SetActive(true);
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break ;
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case "S":
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toggle3.gameObject.SetActive(true);
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break;
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case "C":
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toggle4.gameObject.SetActive(true);
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break;
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case "X":
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toggle5.gameObject.SetActive(true);
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break;
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case "Ku":
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toggle6.gameObject.SetActive(true);
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break;
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case "Ka":
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toggle7.gameObject.SetActive(true);
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break;
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default:
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break;
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}
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}
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}
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}
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void Update()
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{
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Search();//微波武器朝向无人机
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Emittedray();
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}
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/// <summary>
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/// 点击物体生成页面
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/// </summary>
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/// <exception cref="NotImplementedException"></exception>
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private void Emittedray()
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{
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if (Input.GetMouseButtonDown(0)&& UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) != "0")
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{
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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RaycastHit hit;
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if (EventSystem.current.IsPointerOverGameObject())
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{
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return;
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}
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if (Physics.Raycast(ray,out hit,1000))
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{
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EquipmentCommon equipmentCommon1=hit.collider.GetComponent<EquipmentCommon>();
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if (equipmentCommon.deviceID==equipmentCommon1.deviceID)
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{
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Frequencyiamge.transform.position = Camera.main.WorldToScreenPoint(hit.point);
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Frequencyiamge.gameObject.SetActive(true);
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}
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}
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}
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}
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/// <summary>
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/// 搜索范围内的无人机
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/// </summary>
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private void Search()
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{
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Collider[] colliders = Physics.OverlapSphere(transform.position, float.Parse(Detectionrange) * 100);
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for (int i = 0; i < colliders.Length; i++)
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{
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if (colliders[i].transform.gameObject.tag=="WRJ")
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{
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Debug.LogError("进来了");
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UnmannedAerialVehicle unmannedAerialVehicle = null;
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if (colliders[i].GetComponent<UnmannedAerialVehicle>())
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{
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unmannedAerialVehicle = colliders[i].GetComponent<UnmannedAerialVehicle>();
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if (unmannedAerialVehicle !=null)
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{
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Microwaveweapon microwaveweapon = Microwaveweapon.MicrowaveweaponList.Find(x => (x != null && x.ismicow == false));
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if (microwaveweapon)
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{
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microwaveweapon.ismicow = true;
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microwaveweapon.miceopos = unmannedAerialVehicle.transform;
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microwaveweapon.Orientation();
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}
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}
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}
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}
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}
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}
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private void OnMouseDown()
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{
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if (equipmentCommon.isPlayer)
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{
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SpectrumdetectionUI.SetActive(true);
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}
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//SpectrumdetectionUI.SetActive(true);
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}
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private void OnDestroy()
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{
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Destroy(Frequencyiamge.gameObject);
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OnActivationChanged -= OnActivationChangedHandler;
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}
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}
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