NewN_UAVPlane/Assets/Zion/Scripts/Adam/UIBootstrap.cs

61 lines
1.9 KiB
C#

using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UIBootstrap : MonoSingleton<UIBootstrap>
{
public string url;
public Editinformation editinformation = new Editinformation();
public List<Traininginformation> traininginformations = new List<Traininginformation>();
// Start is called before the first frame update
private async void Start()
{
editinformation = await AsyncWebReq.Post<Editinformation>(url, null);
for (int i = 0; i < editinformation.data.Count; i++)
{
Traininginformation t = new Traininginformation();
t = Jsonanalyze.FromJson<Traininginformation>(editinformation.data[i].VirtualPath);
traininginformations.Add(t);
}
AdamSync.SyncCreateRoom.getRoomsRequset += OnGetRooms;
AdamSync.SyncCreateRoom.getroomusersRequset += OnGetRoomsUsers;
AdamSync.SyncCreateRoom.onlineRequset += OnGetRoomsInfo;
}
public void OnGetRooms(string msg)
{
Debug.Log("OnGetRooms====" + msg);
}
public void OnGetRoomsUsers(string msg)
{
Debug.Log("OnGetRooms====" + msg);
}
public void OnGetRoomsInfo(string msg)
{
Debug.Log("OnGetRooms====" + msg);
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown("o"))
{
string info = "getrooms ";
Debug.Log(info);
_ = AdamSync.SyncCreateRoom.SendMessageAsync(info);
}
if (Input.GetKeyDown("g"))
{
string info = "getroomusers ";
Debug.Log(info);
_ = AdamSync.SyncCreateRoom.SendMessageAsync(info);
}
if (Input.GetKeyDown("i"))
{
string info = "send2room "+"进入房间";
Debug.Log(info);
_ = AdamSync.SyncCreateRoom.SendMessageAsync(info);
}
}
}