423 lines
7.9 KiB
C#
423 lines
7.9 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Managementtxt { }
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#region//登入注册接口数据类
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[Serializable]
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public class UserInfo
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{
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/// <summary>
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///
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/// </summary>
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public string user_id;
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/// <summary>
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///
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/// </summary>
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public string login_name;
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/// <summary>
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/// 1#士兵
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/// </summary>
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public string real_name;
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/// <summary>
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///
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/// </summary>
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public string role_code;
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/// <summary>
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/// 士兵
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/// </summary>
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public string role_name;
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}
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[Serializable]
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public class LoginRoot
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{
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/// <summary>
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///
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/// </summary>
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public bool state;
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/// <summary>
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///
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/// </summary>
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public string message;
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/// <summary>
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///
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/// </summary>
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public UserInfo data;
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}
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#endregion
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//想定编辑信息类
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[Serializable]
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public class Editinformation
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{
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/// <summary>
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///
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/// </summary>
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public bool state;
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/// <summary>
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///
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/// </summary>
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public string message;
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/// <summary>
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///
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/// </summary>
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public List<Thinkingfile> data;
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}
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[Serializable]
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public class Thinkingfile
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{
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/// <summary>
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///
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/// </summary>
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public string Id;
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/// <summary>
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/// 1017占领高地
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/// </summary>
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public string Name;
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/// <summary>
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/// 协同训练
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/// </summary>
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public string PracticeMode;
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/// <summary>
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///
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/// </summary>
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public string Icon;
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/// <summary>
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///
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/// </summary>
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public string VirtualPath;
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/// <summary>
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///
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/// </summary>
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public string DeviceContent;
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/// <summary>
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///
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/// </summary>
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public string SubjectContent;
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/// <summary>
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///
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/// </summary>
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public string OperateSupport;
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/// <summary>
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///
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/// </summary>
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public string CreateTime;
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/// <summary>
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///
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/// </summary>
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public string Memo;
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/// <summary>
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///
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/// </summary>
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public string UpdateTime;
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/// <summary>
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///
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/// </summary>
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public string IsDeleted;
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/// <summary>
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///
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/// </summary>
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public string EnvTime;
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/// <summary>
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///
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/// </summary>
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public string EnvRain;
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/// <summary>
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///
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/// </summary>
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public string EnvSnow;
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/// <summary>
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///
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/// </summary>
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public string EnvWindSpeed;
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/// <summary>
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///
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/// </summary>
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public string EnvWindDir;
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/// <summary>
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///
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/// </summary>
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public string EnvLight;
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/// <summary>
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///
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/// </summary>
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public string Field_Decimal1;
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/// <summary>
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///
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/// </summary>
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public string Field_Decimal2;
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/// <summary>
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///
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/// </summary>
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public string Field_Decimal3;
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/// <summary>
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///
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/// </summary>
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public string Field_Char1;
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/// <summary>
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///
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/// </summary>
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public string Field_Char2;
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/// <summary>
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///
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/// </summary>
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public string Field_Char3;
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/// <summary>
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/// 设置天气的类
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/// </summary>
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// public Environment Environment { get; set; }
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}
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[Serializable]
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public class Environment
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{
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/// <summary>
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/// 时间
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/// </summary>
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public string Time { get; set; }
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/// <summary>
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/// 雨
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/// </summary>
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public string Rain { get; set; }
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/// <summary>
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/// 雪
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/// </summary>
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public string Snow { get; set; }
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/// <summary>
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/// 风速
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/// </summary>
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public string WindSpeed { get; set; }
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/// <summary>
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/// 风向
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/// </summary>
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public string WindDir { get; set; }
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/// <summary>
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/// 阳光强度
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/// </summary>
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public string Light { get; set; }
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}
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[Serializable]
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public class Traininginformation
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{
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/// <summary>
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///
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/// </summary>
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public string Id;
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/// <summary>
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///
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/// </summary>
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public string Name;
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/// <summary>
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/// 岗位训练
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/// </summary>
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public string PracticeMode;
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/// <summary>
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///
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/// </summary>
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public List<SubjectsInfoItemm> subjectsInfo;
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}
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[Serializable]
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public class SubjectsInfoItemm
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{
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/// <summary>
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///
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/// </summary>
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public string subjectId;
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/// <summary>
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/// 1023-1红蓝对抗
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/// </summary>
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public string subjectName;
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/// <summary>
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///
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/// </summary>
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public int index;
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/// <summary>
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///
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/// </summary>
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public string stepInfo;
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/// <summary>
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///
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/// </summary>
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public int SubTime;
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/// <summary>
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///
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/// </summary>
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public string seatInfo;
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/// <summary>
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/// 红蓝对抗
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/// </summary>
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public string mode;
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/// <summary>
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/// 丘陵
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/// </summary>
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public string earth;
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/// <summary>
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///
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/// </summary>
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public List<SeatInfosItemm> seatInfos;
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/// <summary>
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///
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/// </summary>
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public List<TrainDestListItem> TrainDestList;
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}
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[Serializable]
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public class TrainDestListItem
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{
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/// <summary>
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///
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/// </summary>
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public string TrainId;
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/// <summary>
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/// 目标一
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/// </summary>
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public string TrainDest;
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/// <summary>
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///
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/// </summary>
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public string TrainGrade;
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/// <summary>
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///
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/// </summary>
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public string redseatIds;
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/// <summary>
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///
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/// </summary>
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public string blueseatIds;
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}
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[Serializable]
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public class SeatInfosItemm
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{
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/// <summary>
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///
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/// </summary>
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public string seatId;
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/// <summary>
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/// 1#士兵
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/// </summary>
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public string seatName;
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/// <summary>
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///
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/// </summary>
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public string seatno;
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/// <summary>
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///
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/// </summary>
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public string role;
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}
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public class Devuce
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{
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/// <summary>
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/// 雷达
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/// </summary>
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public string device_name { get; set; }
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/// <summary>
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///
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/// </summary>
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public int device_count { get; set; }
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/// <summary>
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///
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/// </summary>
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public int r1 { get; set; }
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}
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[System.Serializable]
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public class DataItem1
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{
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/// <summary>
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///
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/// </summary>
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public string id { get; set; }
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/// <summary>
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///
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/// </summary>
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public string think_id { get; set; }
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/// <summary>
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/// 蜂群无人机
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/// </summary>
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public string device_name { get; set; }
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/// <summary>
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///
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/// </summary>
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public string device_count { get; set; }
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/// <summary>
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///
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/// </summary>
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public string r1 { get; set; }
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/// <summary>
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///
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/// </summary>
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public string r2 { get; set; }
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/// <summary>
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///
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/// </summary>
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public string r3 { get; set; }
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}
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[System.Serializable]
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public class Weaponitem
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{
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/// <summary>
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///
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/// </summary>
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public bool state { get; set; }
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/// <summary>
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///
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/// </summary>
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public string message { get; set; }
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/// <summary>
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///
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/// </summary>
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public List<DataItem1> data { get; set; }
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}
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public class Weaponitemone
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{
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/// <summary>
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///
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/// </summary>
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public bool state { get; set; }
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/// <summary>
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///
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/// </summary>
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public string message { get; set; }
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/// <summary>
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///
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/// </summary>
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public List<Aircraft> data { get; set; }
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}
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public class Aircraft
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{
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/// <summary>
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///
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/// </summary>
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public string id { get; set; }
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/// <summary>
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///
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/// </summary>
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public string think_device_id { get; set; }
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/// <summary>
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/// 抗风等级
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/// </summary>
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public string para_name { get; set; }
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/// <summary>
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/// 下拉框
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/// </summary>
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public string para_type { get; set; }
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/// <summary>
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///
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/// </summary>
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public string para_value { get; set; }
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/// <summary>
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/// 级
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/// </summary>
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public string para_unit { get; set; }
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/// <summary>
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///
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/// </summary>
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public string r1 { get; set; }
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/// <summary>
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///
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/// </summary>
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public string r2 { get; set; }
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/// <summary>
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///
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/// </summary>
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public string r3 { get; set; }
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} |