110 lines
2.9 KiB
C#
110 lines
2.9 KiB
C#
#if UNITY_5_4_OR_NEWER || (UNITY_5 && !UNITY_5_0 && !UNITY_5_1 && !UNITY_5_2 && !UNITY_5_3_0 && !UNITY_5_3_1 && !UNITY_5_3_2)
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#define UNITY_HAS_VRCLASS
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#endif
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using UnityEngine;
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//-----------------------------------------------------------------------------
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// Copyright 2015-2018 RenderHeads Ltd. All rights reserverd.
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//-----------------------------------------------------------------------------
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namespace RenderHeads.Media.AVProVideo.Demos
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{
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/// <summary>
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/// A demo for playing back 360 video on a mesh, handles rotation of the main camera
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/// Supports rotation by VR device, gyroscope or mouse
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/// </summary>
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public class SphereDemo : MonoBehaviour
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{
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#pragma warning disable 0414 // suppress value not used warning
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[SerializeField]
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private bool _allowRecenter = false;
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[SerializeField]
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private bool _allowVrToggle = false;
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[SerializeField]
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private bool _lockPitch = false;
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#pragma warning restore 0414 // restore value not used warning
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private float _spinX;
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private float _spinY;
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private void Start()
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{
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#if UNITY_HAS_VRCLASS
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if (UnityEngine.XR.XRDevice.isPresent)
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{
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return;
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}
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#endif
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if (SystemInfo.supportsGyroscope)
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{
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Input.gyro.enabled = true;
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this.transform.parent.Rotate(new Vector3(90f, 0f, 0f));
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}
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}
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private void OnDestroy()
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{
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if (SystemInfo.supportsGyroscope)
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{
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Input.gyro.enabled = false;
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}
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}
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void Update()
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{
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#if UNITY_HAS_VRCLASS
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if (UnityEngine.XR.XRDevice.isPresent)
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{
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// Mouse click translates to gear VR touch to reset view
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if (_allowRecenter && (Input.GetMouseButtonDown(0) || Input.GetKeyDown(KeyCode.Space)))
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{
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UnityEngine.XR.InputTracking.Recenter();
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}
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#if UNITY_EDITOR || UNITY_STANDALONE_WIN
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if (_allowVrToggle && Input.GetKeyDown(KeyCode.V))
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{
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UnityEngine.XR.XRSettings.enabled = !UnityEngine.XR.XRSettings.enabled;
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}
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#endif
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}
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else
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#endif
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{
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if (SystemInfo.supportsGyroscope)
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{
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// Invert the z and w of the gyro attitude
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this.transform.localRotation = new Quaternion(Input.gyro.attitude.x, Input.gyro.attitude.y, -Input.gyro.attitude.z, -Input.gyro.attitude.w);
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}
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// Also rotate from mouse / touch input
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else
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{
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if (Input.GetMouseButton(0))
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{
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float h = 40.0f * -Input.GetAxis("Mouse X") * Time.deltaTime;
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float v = 0f;
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if (!_lockPitch)
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{
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v = 40.0f * Input.GetAxis("Mouse Y") * Time.deltaTime;
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}
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h = Mathf.Clamp(h, -0.5f, 0.5f);
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v = Mathf.Clamp(v, -0.5f, 0.5f);
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_spinX += h;
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_spinY += v;
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}
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if (!Mathf.Approximately(_spinX, 0f) || !Mathf.Approximately(_spinY, 0f))
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{
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this.transform.Rotate(Vector3.up, _spinX);
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this.transform.Rotate(Vector3.right, _spinY);
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_spinX = Mathf.MoveTowards(_spinX, 0f, 5f * Time.deltaTime);
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_spinY = Mathf.MoveTowards(_spinY, 0f, 5f * Time.deltaTime);
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}
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}
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}
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}
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}
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} |