102 lines
3.3 KiB
C#
102 lines
3.3 KiB
C#
using UnityEngine;
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using UnityEditor;
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using System.Collections.Generic;
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//-----------------------------------------------------------------------------
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// Copyright 2015-2018 RenderHeads Ltd. All rights reserverd.
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//-----------------------------------------------------------------------------
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namespace RenderHeads.Media.AVProVideo.Editor
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{
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/// <summary>
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/// Editor for the ApplyToMesh component
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/// </summary>
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[CanEditMultipleObjects]
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[CustomEditor(typeof(ApplyToMesh))]
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public class ApplyToMeshEditor : UnityEditor.Editor
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{
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private static readonly GUIContent _guiTextTextureProperty = new GUIContent("Texture Property");
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private SerializedProperty _propTextureOffset;
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private SerializedProperty _propTextureScale;
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private SerializedProperty _propMediaPlayer;
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private SerializedProperty _propRenderer;
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private SerializedProperty _propTexturePropertyName;
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private SerializedProperty _propDefaultTexture;
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private GUIContent[] _materialTextureProperties = new GUIContent[0];
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void OnEnable()
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{
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_propTextureOffset = serializedObject.FindProperty("_offset");
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_propTextureScale = serializedObject.FindProperty("_scale");
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_propMediaPlayer = serializedObject.FindProperty("_media");
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_propRenderer = serializedObject.FindProperty("_mesh");
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_propTexturePropertyName = serializedObject.FindProperty("_texturePropertyName");
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_propDefaultTexture = serializedObject.FindProperty("_defaultTexture");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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if (_propRenderer == null)
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{
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return;
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}
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EditorGUILayout.PropertyField(_propMediaPlayer);
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EditorGUILayout.PropertyField(_propDefaultTexture);
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EditorGUILayout.PropertyField(_propRenderer);
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bool hasKeywords = false;
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int texturePropertyIndex = 0;
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if (_propRenderer.objectReferenceValue != null)
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{
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Renderer r = (Renderer)(_propRenderer.objectReferenceValue);
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Material[] materials = r.sharedMaterials;
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MaterialProperty[] matProps = MaterialEditor.GetMaterialProperties(materials);
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foreach (Material mat in materials)
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{
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if (mat.shaderKeywords.Length > 0)
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{
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hasKeywords = true;
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break;
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}
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}
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List<GUIContent> items = new List<GUIContent>(8);
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foreach (MaterialProperty matProp in matProps)
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{
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if (matProp.type == MaterialProperty.PropType.Texture)
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{
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if (matProp.name == _propTexturePropertyName.stringValue)
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{
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texturePropertyIndex = items.Count;
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}
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items.Add(new GUIContent(matProp.name));
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}
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}
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_materialTextureProperties = items.ToArray();
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}
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int newTexturePropertyIndex = EditorGUILayout.Popup(_guiTextTextureProperty, texturePropertyIndex, _materialTextureProperties);
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if (newTexturePropertyIndex != texturePropertyIndex)
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{
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_propTexturePropertyName.stringValue = _materialTextureProperties[newTexturePropertyIndex].text;
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}
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if (hasKeywords && _propTexturePropertyName.stringValue != "_MainTex")
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{
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EditorGUILayout.HelpBox("When using an uber shader you may need to enable the keywords on a material for certain texture slots to take effect. You can sometimes achieve this (eg with Standard shader) by putting a dummy texture into the texture slot.", MessageType.Info);
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}
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EditorGUILayout.PropertyField(_propTextureOffset);
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EditorGUILayout.PropertyField(_propTextureScale);
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serializedObject.ApplyModifiedProperties();
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}
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}
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} |