NewN_UAVPlane/Assets/Plugins/RenderHeads/AVProMovieCapture/Demos/Scripts/ScreenCaptureDemo.cs

110 lines
3.0 KiB
C#

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
//-----------------------------------------------------------------------------
// Copyright 2012-2021 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProMovieCapture.Demos
{
public class ScreenCaptureDemo : MonoBehaviour
{
[SerializeField] AudioClip _audioBG = null;
[SerializeField] AudioClip _audioHit = null;
[SerializeField] float _speed = 1.0f;
[SerializeField] CaptureBase _capture = null;
[SerializeField] GUISkin _guiSkin = null;
[SerializeField] bool _spinCamera = true;
// State
private float _timer;
private List<FileWritingHandler> _fileWritingHandlers = new List<FileWritingHandler>(4);
private IEnumerator Start()
{
// Play music track
if (_audioBG != null)
{
AudioSource.PlayClipAtPoint(_audioBG, Vector3.zero);
}
if (_capture != null)
{
_capture.BeginFinalFileWritingAction += OnBeginFinalFileWriting;
}
// Make sure we're authorised for using the microphone. On iOS the OS will forcibly
// close the application if authorisation has not been granted. Make sure the
// "Microphone Usage Description" field has been filled in the player settings.
if (!Application.HasUserAuthorization(UserAuthorization.Microphone))
{
yield return Application.RequestUserAuthorization(UserAuthorization.Microphone);
}
if (Application.HasUserAuthorization(UserAuthorization.Microphone))
{
// On iOS modified the audio session to allow recording from the microphone.
NativePlugin.SetMicrophoneRecordingHint(true);
}
}
private void OnBeginFinalFileWriting(FileWritingHandler handler)
{
_fileWritingHandlers.Add(handler);
}
private void Update()
{
// Press the S key to trigger audio and background color change - useful for testing A/V sync
if (Input.GetKeyDown(KeyCode.S))
{
if (_audioHit != null && _capture != null && _capture.IsCapturing())
{
AudioSource.PlayClipAtPoint(_audioHit, Vector3.zero);
Camera.main.backgroundColor = new Color(Random.value, Random.value, Random.value, 0);
}
}
// ESC to stop capture and quit
if (Input.GetKeyDown(KeyCode.Escape))
{
if (_capture != null && _capture.IsCapturing())
{
_capture.StopCapture();
}
else
{
Application.Quit();
}
}
// Spin the camera around
if (_spinCamera && Camera.main != null)
{
Camera.main.transform.RotateAround(Vector3.zero, Vector3.up, 20f * Time.deltaTime * _speed);
}
if (FileWritingHandler.Cleanup(_fileWritingHandlers))
{
if (_fileWritingHandlers.Count == 0)
{
Debug.Log("All pending file writes completed");
}
}
}
void OnDestroy()
{
foreach (FileWritingHandler handler in _fileWritingHandlers)
{
handler.Dispose();
}
}
private void OnGUI()
{
GUI.skin = _guiSkin;
Rect r = new Rect(Screen.width - 108, 64, 128, 28);
GUI.Label(r, "Frame " + Time.frameCount);
}
}
}