110 lines
3.0 KiB
C#
110 lines
3.0 KiB
C#
using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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//-----------------------------------------------------------------------------
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// Copyright 2012-2021 RenderHeads Ltd. All rights reserved.
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//-----------------------------------------------------------------------------
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namespace RenderHeads.Media.AVProMovieCapture.Demos
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{
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public class ScreenCaptureDemo : MonoBehaviour
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{
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[SerializeField] AudioClip _audioBG = null;
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[SerializeField] AudioClip _audioHit = null;
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[SerializeField] float _speed = 1.0f;
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[SerializeField] CaptureBase _capture = null;
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[SerializeField] GUISkin _guiSkin = null;
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[SerializeField] bool _spinCamera = true;
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// State
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private float _timer;
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private List<FileWritingHandler> _fileWritingHandlers = new List<FileWritingHandler>(4);
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private IEnumerator Start()
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{
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// Play music track
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if (_audioBG != null)
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{
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AudioSource.PlayClipAtPoint(_audioBG, Vector3.zero);
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}
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if (_capture != null)
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{
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_capture.BeginFinalFileWritingAction += OnBeginFinalFileWriting;
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}
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// Make sure we're authorised for using the microphone. On iOS the OS will forcibly
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// close the application if authorisation has not been granted. Make sure the
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// "Microphone Usage Description" field has been filled in the player settings.
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if (!Application.HasUserAuthorization(UserAuthorization.Microphone))
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{
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yield return Application.RequestUserAuthorization(UserAuthorization.Microphone);
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}
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if (Application.HasUserAuthorization(UserAuthorization.Microphone))
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{
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// On iOS modified the audio session to allow recording from the microphone.
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NativePlugin.SetMicrophoneRecordingHint(true);
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}
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}
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private void OnBeginFinalFileWriting(FileWritingHandler handler)
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{
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_fileWritingHandlers.Add(handler);
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}
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private void Update()
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{
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// Press the S key to trigger audio and background color change - useful for testing A/V sync
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if (Input.GetKeyDown(KeyCode.S))
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{
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if (_audioHit != null && _capture != null && _capture.IsCapturing())
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{
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AudioSource.PlayClipAtPoint(_audioHit, Vector3.zero);
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Camera.main.backgroundColor = new Color(Random.value, Random.value, Random.value, 0);
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}
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}
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// ESC to stop capture and quit
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if (Input.GetKeyDown(KeyCode.Escape))
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{
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if (_capture != null && _capture.IsCapturing())
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{
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_capture.StopCapture();
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}
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else
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{
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Application.Quit();
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}
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}
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// Spin the camera around
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if (_spinCamera && Camera.main != null)
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{
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Camera.main.transform.RotateAround(Vector3.zero, Vector3.up, 20f * Time.deltaTime * _speed);
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}
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if (FileWritingHandler.Cleanup(_fileWritingHandlers))
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{
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if (_fileWritingHandlers.Count == 0)
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{
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Debug.Log("All pending file writes completed");
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}
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}
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}
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void OnDestroy()
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{
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foreach (FileWritingHandler handler in _fileWritingHandlers)
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{
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handler.Dispose();
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}
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}
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private void OnGUI()
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{
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GUI.skin = _guiSkin;
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Rect r = new Rect(Screen.width - 108, 64, 128, 28);
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GUI.Label(r, "Frame " + Time.frameCount);
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}
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}
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} |