34 lines
998 B
C#
34 lines
998 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using DataModel.Model;
|
|
|
|
public class ChoseUserItem : MonoBehaviour
|
|
{
|
|
admin_user user;
|
|
CreateRoomSeatItem createRoomSeatItem1;
|
|
ChoseUserPanel choseUserPanel1;
|
|
|
|
public Text userName;
|
|
public Text userAccount;
|
|
public Toggle choseToggle;
|
|
public void Init(admin_user admin_User,bool isinterable, CreateRoomSeatItem createRoomSeatItem, ChoseUserPanel choseUserPanel)
|
|
{
|
|
user = admin_User;
|
|
createRoomSeatItem1 = createRoomSeatItem;
|
|
choseUserPanel1 = choseUserPanel;
|
|
userName.text = user.real_name;
|
|
userAccount.text = user.login_name;
|
|
choseToggle.group = choseUserPanel1.togglegroup;
|
|
choseToggle.interactable = isinterable;
|
|
}
|
|
|
|
public void Chose()
|
|
{
|
|
//选择人员
|
|
createRoomSeatItem1.username.text = user.real_name;
|
|
createRoomSeatItem1.useraccount.text = user.login_name;
|
|
}
|
|
}
|