90 lines
2.4 KiB
C#
90 lines
2.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using DataModel.Model;
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using System.Net.Sockets;
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using System.Net;
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using System;
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using System.Text;
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public class RoomItem : MonoBehaviour
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{
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public Text roomName;
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public Button lookBtn;
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public Button qidongBtn;
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public Button closeBtn;
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practice practice1;
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public void Init(practice practice)
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{
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practice1 = practice;
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roomName.text = practice.Name;
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if(practice.State==0)
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{
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//未启动
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lookBtn.gameObject.SetActive(false);
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//qidongBtn.gameObject.SetActive(true);
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//closeBtn.gameObject.SetActive(false);
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}
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else if(practice.State==1)
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{
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//进行中
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lookBtn.gameObject.SetActive(true);
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//qidongBtn.gameObject.SetActive(false);
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//closeBtn.gameObject.SetActive(true);
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}
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//不显示按钮
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qidongBtn.gameObject.SetActive(false);
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closeBtn.gameObject.SetActive(false);
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lookBtn.onClick.AddListener(()=>
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{
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//查看界面
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GameObject obj = Instantiate<GameObject>(RoomListPanel.instance.CheckPanelPrefb,RoomListPanel.instance.canvas.transform);
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obj.GetComponent<CheckPanel>().Init(practice1);
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});
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qidongBtn.onClick.AddListener(() =>
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{
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//启动
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qidongBtn.interactable = false;
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Invoke("ReSetBtn", 3);
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byte[] tmps = Encoding.UTF8.GetBytes(practice1.Id);
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byte[] tmpbytes = new byte[8 + tmps.Length];
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Array.Copy(BitConverter.GetBytes(10), 0, tmpbytes, 0, 4);
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Array.Copy(BitConverter.GetBytes(tmps.Length), 0, tmpbytes, 4, 4);
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Array.Copy(tmps, 0, tmpbytes, 8, tmps.Length);
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LoadManage.Instance.UdpSend(tmpbytes, new IPEndPoint(IPAddress.Parse(MyNetMQClient.SyncServerIP.Split(':')[0]), int.Parse(MyNetMQClient.SyncServerIP.Split(':')[1])));
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});
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closeBtn.onClick.AddListener(() =>
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{
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//关闭
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closeBtn.interactable = false;
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Invoke("ResetCloseBtn", 3);
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});
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}
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public void ReSetBtn()
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{
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if (qidongBtn != null)
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{
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qidongBtn.interactable = true;
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}
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}
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public void ResetCloseBtn()
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{
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if(closeBtn!=null)
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{
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closeBtn.interactable = true;
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}
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}
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}
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