NewN_UAVPlane/Assets/Temp/Scripts/Managementtxt.cs

272 lines
5.0 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Managementtxt { }
#region//登入注册接口数据类
public class UserInfo
{
/// <summary>
///
/// </summary>
public string user_id ;
/// <summary>
///
/// </summary>
public string login_name ;
/// <summary>
/// 1#士兵
/// </summary>
public string real_name ;
/// <summary>
///
/// </summary>
public string role_code ;
/// <summary>
/// 士兵
/// </summary>
public string role_name ;
}
public class LoginRoot
{
/// <summary>
///
/// </summary>
public bool state ;
/// <summary>
///
/// </summary>
public string message ;
/// <summary>
///
/// </summary>
public UserInfo data ;
}
#endregion
//想定编辑信息类
[Serializable]
public class Editinformation
{
/// <summary>
///
/// </summary>
public bool state ;
/// <summary>
///
/// </summary>
public string message ;
/// <summary>
///
/// </summary>
public List<Thinkingfile> data ;
}
[Serializable]
public class Thinkingfile
{
/// <summary>
///
/// </summary>
public string Id ;
/// <summary>
/// 1017占领高地
/// </summary>
public string Name ;
/// <summary>
/// 协同训练
/// </summary>
public string PracticeMode ;
/// <summary>
///
/// </summary>
public string Icon ;
/// <summary>
///
/// </summary>
public string VirtualPath ;
/// <summary>
///
/// </summary>
public string DeviceContent ;
/// <summary>
///
/// </summary>
public string SubjectContent ;
/// <summary>
///
/// </summary>
public string OperateSupport ;
/// <summary>
///
/// </summary>
public string CreateTime ;
/// <summary>
///
/// </summary>
public string Memo ;
/// <summary>
///
/// </summary>
public string UpdateTime ;
/// <summary>
///
/// </summary>
public string IsDeleted ;
/// <summary>
///
/// </summary>
public string EnvTime ;
/// <summary>
///
/// </summary>
public string EnvRain ;
/// <summary>
///
/// </summary>
public string EnvSnow ;
/// <summary>
///
/// </summary>
public string EnvWindSpeed ;
/// <summary>
///
/// </summary>
public string EnvWindDir ;
/// <summary>
///
/// </summary>
public string EnvLight ;
/// <summary>
///
/// </summary>
public string Field_Decimal1 ;
/// <summary>
///
/// </summary>
public string Field_Decimal2 ;
/// <summary>
///
/// </summary>
public string Field_Decimal3 ;
/// <summary>
///
/// </summary>
public string Field_Char1 ;
/// <summary>
///
/// </summary>
public string Field_Char2 ;
/// <summary>
///
/// </summary>
public string Field_Char3 ;
/// <summary>
///
/// </summary>
}
[Serializable]
public class Traininginformation
{
/// <summary>
///
/// </summary>
public string Id ;
/// <summary>
///
/// </summary>
public string Name ;
/// <summary>
/// 岗位训练
/// </summary>
public string PracticeMode ;
/// <summary>
///
/// </summary>
public List<SubjectsInfoItemm> subjectsInfo ;
}
[Serializable]
public class SubjectsInfoItemm
{
/// <summary>
///
/// </summary>
public string subjectId ;
/// <summary>
/// 1023-1红蓝对抗
/// </summary>
public string subjectName ;
/// <summary>
///
/// </summary>
public int index ;
/// <summary>
///
/// </summary>
public string stepInfo ;
/// <summary>
///
/// </summary>
public int SubTime ;
/// <summary>
///
/// </summary>
public string seatInfo ;
/// <summary>
/// 红蓝对抗
/// </summary>
public string mode ;
/// <summary>
/// 丘陵
/// </summary>
public string earth ;
/// <summary>
///
/// </summary>
public List<SeatInfosItemm> seatInfos ;
/// <summary>
///
/// </summary>
public List<TrainDestListItem> TrainDestList ;
}
public class TrainDestListItem
{
/// <summary>
///
/// </summary>
public string TrainId ;
/// <summary>
/// 目标一
/// </summary>
public string TrainDest ;
/// <summary>
///
/// </summary>
public string TrainGrade ;
/// <summary>
///
/// </summary>
public string redseatIds ;
/// <summary>
///
/// </summary>
public string blueseatIds ;
}
public class SeatInfosItemm
{
/// <summary>
///
/// </summary>
public string seatId ;
/// <summary>
/// 1#士兵
/// </summary>
public string seatName ;
/// <summary>
///
/// </summary>
public string seatno ;
/// <summary>
///
/// </summary>
public string role ;
}