74 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			GLSL
		
	
	
	
			
		
		
	
	
			74 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			GLSL
		
	
	
	
| Shader "AVProVideo/Unlit/Opaque (texture+color support) - Android OES ONLY"
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| {
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| 	Properties
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| 	{
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| 		_MainTex ("Base (RGB)", 2D) = "black" {}
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| 		_ChromaTex("Chroma", 2D) = "gray" {}
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| 		_Color("Main Color", Color) = (1,1,1,1)
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| 
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| 		[KeywordEnum(None, Top_Bottom, Left_Right)] Stereo("Stereo Mode", Float) = 0
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| 		[Toggle(APPLY_GAMMA)] _ApplyGamma("Apply Gamma", Float) = 0
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| 	}
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| 	SubShader
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| 	{
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| 		Tags { "RenderType"="Opaque" "IgnoreProjector"="False" "Queue"="Geometry" }
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| 		LOD 100
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| 		Lighting Off
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| 		Cull Off
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| 
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| 		Pass
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| 		{
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| 			GLSLPROGRAM
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| 
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| 			#pragma only_renderers gles gles3
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| 			#extension GL_OES_EGL_image_external : require
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| 			#extension GL_OES_EGL_image_external_essl3 : enable
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| 			precision mediump float;
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| 
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| 			#ifdef VERTEX
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| 
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| 			#include "UnityCG.glslinc"
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| 			#define SHADERLAB_GLSL
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| 			#include "AVProVideo.cginc"
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| 		
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| 			varying vec2 texVal;
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| 			uniform vec4 _MainTex_ST;
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| 
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| 			/// @fix: explicit TRANSFORM_TEX(); Unity's preprocessor chokes when attempting to use the TRANSFORM_TEX() macro in UnityCG.glslinc
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| 			/// 	(as of Unity 4.5.0f6; issue dates back to 2011 or earlier: http://forum.unity3d.com/threads/glsl-transform_tex-and-tiling.93756/)
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| 			vec2 transformTex(vec4 texCoord, vec4 texST) 
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| 			{
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| 				return (texCoord.xy * texST.xy + texST.zw);
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| 			}
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| 
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| 			void main()
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| 			{
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| 				gl_Position = XFormObjectToClip(gl_Vertex);
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| 				texVal = transformTex(gl_MultiTexCoord0, _MainTex_ST);
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| 				//texVal.x = 1.0 - texVal.x;
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| 				texVal.y = 1.0 - texVal.y;
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|             }
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|             #endif  
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| 
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| 			#ifdef FRAGMENT
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| 
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| 			varying vec2 texVal;
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| 
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| 			uniform samplerExternalOES _MainTex;
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| 
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|             void main()
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|             {          
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| #if defined(SHADER_API_GLES) || defined(SHADER_API_GLES3)
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| 				gl_FragColor = texture2D(_MainTex, texVal.xy);
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| #else
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| 				gl_FragColor = vec4(1.0, 1.0, 0.0, 1.0);
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| #endif
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| 			}
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|             #endif       
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| 				
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| 			ENDGLSL
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| 		}
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| 	}
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| 	
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| 	Fallback "AVProVideo/Unlit/Opaque (texture+color+fog+stereo support)"
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| } |