NewN_UAVPlane/Assets/Temp/Scripts/Cooperative_training.cs

16 lines
375 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XFrame.Core.UI;
public class Cooperative_training : XUIPanel
{
public Cooperative_training() : base(UIType.Normal, UIMode.HideOther, UICollider.Normal)
{
uiPath = "UIPanel/Cooperative_training";
}
public override void Awake(GameObject go)
{
}
}