NewN_UAVPlane/Assets/Temp/Scripts/Time_display.cs

35 lines
825 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Time_display : MonoBehaviour
{
private Text time;
private int hour;
private int minute;
private int second;
private int year;
private int month;
private int day;
void Start()
{
time=GameObject.Find ("time").GetComponent<Text>();
}
// Update is called once per frame
void Update()
{
hour = DateTime.Now.Hour;
minute = DateTime.Now.Minute;
second = DateTime.Now.Second;
year = DateTime.Now.Year;
month = DateTime.Now.Month;
day = DateTime.Now.Day;
time.text = string.Format("{0:D4}-{1:D2}-{2:D2} " + "{3:D2}:{4:D2}:{5:D2}", year, month, day,hour, minute, second);
}
}