35 lines
825 B
C#
35 lines
825 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Time_display : MonoBehaviour
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{
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private Text time;
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private int hour;
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private int minute;
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private int second;
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private int year;
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private int month;
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private int day;
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void Start()
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{
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time=GameObject.Find ("time").GetComponent<Text>();
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}
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// Update is called once per frame
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void Update()
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{
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hour = DateTime.Now.Hour;
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minute = DateTime.Now.Minute;
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second = DateTime.Now.Second;
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year = DateTime.Now.Year;
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month = DateTime.Now.Month;
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day = DateTime.Now.Day;
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time.text = string.Format("{0:D4}-{1:D2}-{2:D2} " + "{3:D2}:{4:D2}:{5:D2}", year, month, day,hour, minute, second);
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}
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}
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