NewN_UAVPlane/Assets/Zion/Scripts/ReplayPanel.cs

151 lines
4.4 KiB
C#

using LitJson;
using UnityEngine;
using UnityEngine.UI;
using XFrame.Core.UI;
using System.Collections.Generic;
using System;
public class ReplayPanel : XUIPanel
{
/// <summary>
/// 生成列表
/// </summary>
public List<ItemData> itemDatas = new List<ItemData>();
//private Boolean flag = false;
public ReplayPanel() : base(UIType.Fixed, UIMode.None, UICollider.None)
{
uiPath = "Prefabs/ReplayPanel";
}
public override void Awake(GameObject go)
{
//listContainer = this.gameObject.transform.Find("BG/TrainList/Viewport/Content/GameObject/TestPanel1");
//itemPrefab = Resources.Load("Prefabs/btn1") as GameObject;
//TextAsset jsonFile = Resources.Load<TextAsset>("testfile");
//string jsonString = jsonFile.text;
//JsonData jsonData = JsonMapper.ToObject(jsonString);
//Root data = JsonMapper.ToObject<Root>(jsonString);
//InsanceItem();
//List<SubjectsInfoItem> subjectsInfoItems = data.subjectsInfo;
switch (this.transform.Find("BG/TrainList/Viewport/Content/Dropdown").GetComponent<Dropdown>().value)
{
case 0:
ShowPanel<IntroducePanel>();
break;
default:
break;
}
this.transform.Find("BG/TrainList/Viewport/Content/Dropdown").GetComponent<Dropdown>().onValueChanged.AddListener((Int32) =>
{
ShowPanel<IntroducePanel>();
});
}
//public GameObject itemPrefab;
//public Transform listContainer;
//public void InsanceItem()
//{
// TextAsset jsonFile = Resources.Load<TextAsset>("testfile");
// string jsonString = jsonFile.text;
// JsonData jsonData = JsonMapper.ToObject(jsonString);
// Root data = JsonMapper.ToObject<Root>(jsonString);
// List<SubjectsInfoItem> subjectsInfoItems = data.subjectsInfo;
// string text = null;
// for (int i = 0; i < subjectsInfoItems.Count; i++)
// {
// GameObject newItem = GameObject.Instantiate(itemPrefab, listContainer);
// // 获取生成的物体上的ItemData组件
// ItemData itemData = newItem.GetComponent<ItemData>();
// itemData.itemName = subjectsInfoItems[i].subjectName;
// Button btn = newItem.GetComponent<Button>();
// if (btn) btn.onClick.AddListener(() =>
// {
// ShowPanel<IntroducePanel>();
// flag = true;
// text = btn.GetComponentInChildren<Text>().text;
// GameMain1.Intance.text = text;
// });
// if (!itemDatas.Contains(itemData))
// itemDatas.Add(itemData);
// }
// GameMain1.Intance.itemDatas = itemDatas;
//}
}
public class SeatInfosItem
{
/// <summary>
///
/// </summary>
public string seatId { get; set; }
/// <summary>
/// 20号发射单元指挥_发射分队
/// </summary>
public string seatName { get; set; }
/// <summary>
///
/// </summary>
public string subjectId { get; set; }
}
public class SubjectsInfoItem
{
/// <summary>
///
/// </summary>
public string subjectId { get; set; }
/// <summary>
/// 转载上车前准备
/// </summary>
public string subjectName { get; set; }
/// <summary>
///
/// </summary>
public int index { get; set; }
/// <summary>
///
/// </summary>
public string stepInfo { get; set; }
/// <summary>
/// 20号发射单元指挥_发射分队,23号箭上操作手_发射分队,26号车控操作手_发射分队,28号发射车司机_发射分队
/// </summary>
public string seatInfo { get; set; }
/// <summary>
/// AR+虚拟面板操作
/// </summary>
public string mode { get; set; }
/// <summary>
///
/// </summary>
public List<SeatInfosItem> seatInfos { get; set; }
}
public class Root
{
/// <summary>
///
/// </summary>
public string Id { get; set; }
/// <summary>
/// 0728上车下车
/// </summary>
public string Name { get; set; }
/// <summary>
/// 协同训练
/// </summary>
public string PracticeMode { get; set; }
/// <summary>
///
/// </summary>
public string HJMode { get; set; }
/// <summary>
///
/// </summary>
public List<SubjectsInfoItem> subjectsInfo { get; set; }
}