151 lines
4.4 KiB
C#
151 lines
4.4 KiB
C#
using LitJson;
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using UnityEngine;
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using UnityEngine.UI;
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using XFrame.Core.UI;
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using System.Collections.Generic;
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using System;
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public class ReplayPanel : XUIPanel
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{
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/// <summary>
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/// 生成列表
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/// </summary>
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public List<ItemData> itemDatas = new List<ItemData>();
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//private Boolean flag = false;
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public ReplayPanel() : base(UIType.Fixed, UIMode.None, UICollider.None)
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{
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uiPath = "Prefabs/ReplayPanel";
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}
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public override void Awake(GameObject go)
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{
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//listContainer = this.gameObject.transform.Find("BG/TrainList/Viewport/Content/GameObject/TestPanel1");
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//itemPrefab = Resources.Load("Prefabs/btn1") as GameObject;
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//TextAsset jsonFile = Resources.Load<TextAsset>("testfile");
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//string jsonString = jsonFile.text;
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//JsonData jsonData = JsonMapper.ToObject(jsonString);
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//Root data = JsonMapper.ToObject<Root>(jsonString);
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//InsanceItem();
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//List<SubjectsInfoItem> subjectsInfoItems = data.subjectsInfo;
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switch (this.transform.Find("BG/TrainList/Viewport/Content/Dropdown").GetComponent<Dropdown>().value)
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{
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case 0:
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ShowPanel<IntroducePanel>();
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break;
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default:
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break;
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}
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this.transform.Find("BG/TrainList/Viewport/Content/Dropdown").GetComponent<Dropdown>().onValueChanged.AddListener((Int32) =>
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{
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ShowPanel<IntroducePanel>();
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});
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}
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//public GameObject itemPrefab;
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//public Transform listContainer;
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//public void InsanceItem()
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//{
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// TextAsset jsonFile = Resources.Load<TextAsset>("testfile");
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// string jsonString = jsonFile.text;
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// JsonData jsonData = JsonMapper.ToObject(jsonString);
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// Root data = JsonMapper.ToObject<Root>(jsonString);
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// List<SubjectsInfoItem> subjectsInfoItems = data.subjectsInfo;
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// string text = null;
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// for (int i = 0; i < subjectsInfoItems.Count; i++)
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// {
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// GameObject newItem = GameObject.Instantiate(itemPrefab, listContainer);
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// // 获取生成的物体上的ItemData组件
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// ItemData itemData = newItem.GetComponent<ItemData>();
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// itemData.itemName = subjectsInfoItems[i].subjectName;
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// Button btn = newItem.GetComponent<Button>();
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// if (btn) btn.onClick.AddListener(() =>
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// {
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// ShowPanel<IntroducePanel>();
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// flag = true;
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// text = btn.GetComponentInChildren<Text>().text;
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// GameMain1.Intance.text = text;
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// });
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// if (!itemDatas.Contains(itemData))
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// itemDatas.Add(itemData);
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// }
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// GameMain1.Intance.itemDatas = itemDatas;
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//}
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}
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public class SeatInfosItem
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{
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/// <summary>
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///
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/// </summary>
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public string seatId { get; set; }
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/// <summary>
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/// 20号发射单元指挥_发射分队
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/// </summary>
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public string seatName { get; set; }
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/// <summary>
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///
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/// </summary>
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public string subjectId { get; set; }
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}
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public class SubjectsInfoItem
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{
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/// <summary>
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///
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/// </summary>
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public string subjectId { get; set; }
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/// <summary>
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/// 转载上车前准备
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/// </summary>
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public string subjectName { get; set; }
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/// <summary>
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///
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/// </summary>
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public int index { get; set; }
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/// <summary>
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///
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/// </summary>
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public string stepInfo { get; set; }
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/// <summary>
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/// 20号发射单元指挥_发射分队,23号箭上操作手_发射分队,26号车控操作手_发射分队,28号发射车司机_发射分队
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/// </summary>
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public string seatInfo { get; set; }
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/// <summary>
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/// AR+虚拟面板操作
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/// </summary>
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public string mode { get; set; }
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/// <summary>
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///
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/// </summary>
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public List<SeatInfosItem> seatInfos { get; set; }
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}
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public class Root
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{
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/// <summary>
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///
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/// </summary>
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public string Id { get; set; }
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/// <summary>
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/// 0728上车下车
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/// </summary>
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public string Name { get; set; }
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/// <summary>
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/// 协同训练
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/// </summary>
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public string PracticeMode { get; set; }
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/// <summary>
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///
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/// </summary>
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public string HJMode { get; set; }
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/// <summary>
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///
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/// </summary>
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public List<SubjectsInfoItem> subjectsInfo { get; set; }
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}
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