59 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			59 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C#
		
	
	
	
| using UnityEngine;
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| using UnityEngine.UI;
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| using System.Collections;
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| 
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| public class AlphaButtonClickMask : MonoBehaviour, ICanvasRaycastFilter 
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| {
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|     protected Image _image;
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| 
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|     public void Start()
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|     {
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|         _image = GetComponent<Image>();
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| 
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|         Texture2D tex = _image.sprite.texture as Texture2D;
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| 
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|         bool isInvalid = false;
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|         if (tex != null)
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|         {
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|             try
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|             {
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|                 tex.GetPixels32();
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|             }
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|             catch (UnityException e)
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|             {
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|                 Debug.LogError(e.Message);
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|                 isInvalid = true;
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|             }
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|         }
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|         else
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|         {
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|             isInvalid = true;
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|         }
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| 
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|         if (isInvalid)
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|         {
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|             Debug.LogError("This script need an Image with a readbale Texture2D to work.");
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|         }
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|     }
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| 
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|     public bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera)
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|     {
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|         Vector2 localPoint;
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|         RectTransformUtility.ScreenPointToLocalPointInRectangle(_image.rectTransform, sp, eventCamera, out localPoint);
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| 
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| 		Vector2 pivot = _image.rectTransform.pivot;
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| 		Vector2 normalizedLocal = new Vector2(pivot.x + localPoint.x / _image.rectTransform.rect.width, pivot.y + localPoint.y / _image.rectTransform.rect.height);
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|         Vector2 uv = new Vector2(
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|             _image.sprite.rect.x + normalizedLocal.x * _image.sprite.rect.width, 
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|             _image.sprite.rect.y + normalizedLocal.y * _image.sprite.rect.height );
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| 
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|         uv.x /= _image.sprite.texture.width;
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|         uv.y /= _image.sprite.texture.height;
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| 
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|         //uv are inversed, as 0,0 or the rect transform seem to be upper right, then going negativ toward lower left...
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|         Color c = _image.sprite.texture.GetPixelBilinear(uv.x, uv.y);
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| 
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|         return c.a> 0.1f;
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|     }
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| }
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