42 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			42 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
| using System;
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| using UnityEngine;
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| 
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| namespace UnityStandardAssets.Utility
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| {
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|     public class AutoMoveAndRotate : MonoBehaviour
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|     {
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|         public Vector3andSpace moveUnitsPerSecond;
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|         public Vector3andSpace rotateDegreesPerSecond;
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|         public bool ignoreTimescale;
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|         private float m_LastRealTime;
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| 
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| 
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|         private void Start()
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|         {
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|             m_LastRealTime = Time.realtimeSinceStartup;
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|         }
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| 
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| 
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|         // Update is called once per frame
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|         private void Update()
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|         {
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|             float deltaTime = Time.deltaTime;
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|             if (ignoreTimescale)
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|             {
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|                 deltaTime = (Time.realtimeSinceStartup - m_LastRealTime);
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|                 m_LastRealTime = Time.realtimeSinceStartup;
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|             }
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|             transform.Translate(moveUnitsPerSecond.value*deltaTime, moveUnitsPerSecond.space);
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|             transform.Rotate(rotateDegreesPerSecond.value*deltaTime, moveUnitsPerSecond.space);
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|         }
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| 
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| 
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|         [Serializable]
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|         public class Vector3andSpace
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|         {
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|             public Vector3 value;
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|             public Space space = Space.Self;
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|         }
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|     }
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| }
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