22 lines
		
	
	
		
			521 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			521 B
		
	
	
	
		
			C#
		
	
	
	
| using System;
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| using System.Collections;
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| using UnityEngine;
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| using UnityEngine.EventSystems;
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| 
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| public class EventSystemChecker : MonoBehaviour
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| {
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|     //public GameObject eventSystem;
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| 
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| 	// Use this for initialization
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| 	void Awake ()
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| 	{
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| 	    if(!FindObjectOfType<EventSystem>())
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|         {
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|            //Instantiate(eventSystem);
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|             GameObject obj = new GameObject("EventSystem");
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|             obj.AddComponent<EventSystem>();
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|             obj.AddComponent<StandaloneInputModule>().forceModuleActive = true;
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|         }
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| 	}
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| }
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