19 lines
		
	
	
		
			473 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			473 B
		
	
	
	
		
			C#
		
	
	
	
| using System;
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| using UnityEngine;
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| using UnityEngine.SceneManagement;
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| using UnityStandardAssets.CrossPlatformInput;
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| 
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| //[RequireComponent(typeof (GUITexture))]
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| public class ForcedReset : MonoBehaviour
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| {
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|     private void Update()
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|     {
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|         // if we have forced a reset ...
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|         if (CrossPlatformInputManager.GetButtonDown("ResetObject"))
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|         {
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|             //... reload the scene
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|             SceneManager.LoadScene(SceneManager.GetSceneAt(0).path);
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|         }
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|     }
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| }
 |