28 lines
		
	
	
		
			561 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			561 B
		
	
	
	
		
			C#
		
	
	
	
| using System;
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| using UnityEngine;
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| 
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| namespace UnityStandardAssets.Utility
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| {
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|     public class TimedObjectDestructor : MonoBehaviour
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|     {
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|         [SerializeField] private float m_TimeOut = 1.0f;
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|         [SerializeField] private bool m_DetachChildren = false;
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| 
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| 
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|         private void Awake()
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|         {
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|             Invoke("DestroyNow", m_TimeOut);
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|         }
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| 
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| 
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|         private void DestroyNow()
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|         {
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|             if (m_DetachChildren)
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|             {
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|                 transform.DetachChildren();
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|             }
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|             DestroyObject(gameObject);
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|         }
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|     }
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| }
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