NewN_UAVPlane/Assets/Temp/Scripts/Deviceinformation.cs

32 lines
776 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Deviceinformation : MonoBehaviour
{
public Text weapon_text;//武器名称
public InputField number_input;//输入的个数
public Toggle Options_toggle;//是否勾选状态
public void Weapon(string name, string number,string one,Action action)
{
weapon_text.text = name;
number_input.text = number.ToString();
if (one == "0")
{
Options_toggle.isOn = false;
}
else if (one == "1")
{
Options_toggle.isOn = true;
}
Options_toggle.onValueChanged.AddListener((ison) =>
{
action?.Invoke();
});
}
}