NewN_UAVPlane/Assets/art/haidao/Standard Assets/Effects/ImageEffects/Scripts/Twirl.cs

22 lines
613 B
C#

using System;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Displacement/Twirl")]
public class Twirl : ImageEffectBase
{
public Vector2 radius = new Vector2(0.3F,0.3F);
public float angle = 50;
public Vector2 center = new Vector2 (0.5F, 0.5F);
// Called by camera to apply image effect
void OnRenderImage (RenderTexture source, RenderTexture destination)
{
//ImageEffects.RenderDistortion (material, source, destination, angle, center, radius);
}
}
}