32 lines
638 B
C#
32 lines
638 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace FCG
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{
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[CustomEditor(typeof(TrafficCar))]
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public class TCarEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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TrafficCar TF = (TrafficCar)target;
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if (GUILayout.Button("Generate WheelColliders"))
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{
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if (TF.gameObject.activeInHierarchy)
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TF.Configure();
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else
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Debug.LogWarning("Place the object in the hierarchy");
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}
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}
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}
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}
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