NewN_UAVPlane/Assets/art/bangonglou/dalou/Editor/TCarEditor.cs

32 lines
638 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace FCG
{
[CustomEditor(typeof(TrafficCar))]
public class TCarEditor : Editor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
TrafficCar TF = (TrafficCar)target;
if (GUILayout.Button("Generate WheelColliders"))
{
if (TF.gameObject.activeInHierarchy)
TF.Configure();
else
Debug.LogWarning("Place the object in the hierarchy");
}
}
}
}