51 lines
		
	
	
		
			681 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			681 B
		
	
	
	
		
			C#
		
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| /// <summary>
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| /// 基类
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| /// </summary>
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| public class ModelBase : MonoBehaviour
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| {
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|     /// <summary>
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|     /// 设备状态
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|     /// </summary>
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|     public DeviceState deviceState;
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| 
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|     /// <summary>
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|     /// 是否完成
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|     /// </summary>
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|     public bool isCompleted;
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| 
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| 
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|     /// <summary>
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|     /// 初始化
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|     /// </summary>
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|     public virtual void Init()
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|     {
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| 
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|     }
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|     /// <summary>
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|     /// 重进房间初始化
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|     /// </summary>
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|     public virtual void MiddleInit()
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|     {
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| 
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|     }
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| 
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| 
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| 
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| }
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| 
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| 
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| 
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| /// <summary>
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| /// 设备状态
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| /// </summary>
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| public enum DeviceState
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| {
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|     Free,
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|     Connect,
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|     OnHand,
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| }
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