38 lines
927 B
C#
38 lines
927 B
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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public class PostureController : MonoBehaviour
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{
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public List<EquipmentCommon> redObjs = new List<EquipmentCommon>();
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public List<EquipmentCommon> blueObjs = new List<EquipmentCommon>();
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public DeviceManager deviceManager;
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public Transform redContanier;
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public Transform blueContanier;
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// Start is called before the first frame update
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void Awake()
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{
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deviceManager = DeviceManager.Instance;
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void OnEnable()
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{
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GetSceneInfo();
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}
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private void GetSceneInfo()
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{
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redObjs = deviceManager.devices.Where(x => x != null && x.gameObject.layer == 11).ToList();
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blueObjs = deviceManager.devices.Where(x => x != null && x.gameObject.layer == 12).ToList();
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}
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}
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