NewN_UAVPlane/Assets/ZFBrowser/Materials/EmulatedMipmap/Standard.shader

52 lines
1.0 KiB
Plaintext

Shader "Emulated Mipmap/Standard" {
Properties {
_Color("Color", Color) = (1, 1, 1, 1)
_MainTex("Albedo (RGB)", 2D) = "white" {}
_Glossiness("Smoothness", Range(0, 1)) = 0.5
_Metallic("Metallic", Range(0, 1)) = 0.0
_SampleMultiplier("Sample Multiplier", Range(0, 8)) = 1.0
_MaxSamplesPerLine("Line Sample Limit", Range(1, 50)) = 10
}
SubShader {
Tags {
"RenderType" = "Opaque"
}
LOD 200
CGPROGRAM
#pragma surface surf Standard fullforwardshadows
#pragma target 3.0
sampler2D _MainTex;
float4 _MainTex_TexelSize;
struct Input {
float2 uv_MainTex;
};
half _Glossiness;
half _Metallic;
float _SampleMultiplier;
int _MaxSamplesPerLine;
fixed4 _Color;
#include "./MipSample.cginc"
void surf(Input IN, inout SurfaceOutputStandard o) {
fixed4 c = mipSample(
_MainTex, IN.uv_MainTex,
_MainTex_TexelSize.zw,
_MaxSamplesPerLine, _SampleMultiplier
);
o.Albedo = _Color * c;
o.Metallic = _Metallic;
o.Smoothness = _Glossiness;
o.Alpha = c.a;
}
ENDCG
}
FallBack "Standard"
}