52 lines
1.0 KiB
Plaintext
52 lines
1.0 KiB
Plaintext
Shader "Emulated Mipmap/Standard" {
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Properties {
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_Color("Color", Color) = (1, 1, 1, 1)
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_MainTex("Albedo (RGB)", 2D) = "white" {}
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_Glossiness("Smoothness", Range(0, 1)) = 0.5
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_Metallic("Metallic", Range(0, 1)) = 0.0
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_SampleMultiplier("Sample Multiplier", Range(0, 8)) = 1.0
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_MaxSamplesPerLine("Line Sample Limit", Range(1, 50)) = 10
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}
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SubShader {
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Tags {
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"RenderType" = "Opaque"
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}
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LOD 200
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CGPROGRAM
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#pragma surface surf Standard fullforwardshadows
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#pragma target 3.0
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sampler2D _MainTex;
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float4 _MainTex_TexelSize;
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struct Input {
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float2 uv_MainTex;
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};
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half _Glossiness;
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half _Metallic;
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float _SampleMultiplier;
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int _MaxSamplesPerLine;
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fixed4 _Color;
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#include "./MipSample.cginc"
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void surf(Input IN, inout SurfaceOutputStandard o) {
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fixed4 c = mipSample(
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_MainTex, IN.uv_MainTex,
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_MainTex_TexelSize.zw,
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_MaxSamplesPerLine, _SampleMultiplier
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);
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o.Albedo = _Color * c;
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o.Metallic = _Metallic;
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o.Smoothness = _Glossiness;
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o.Alpha = c.a;
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}
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ENDCG
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}
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FallBack "Standard"
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}
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