NewN_UAVPlane/Assets/Zion/Scripts/Adam/Components/UAVBase.cs

28 lines
1.0 KiB
C#

using PData;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 无人机基类
/// </summary>
public class UAVBase : MonoBehaviour
{
public void GetWeatherAttachUAV()
{
}
public void SetWeatherValue()
{
SenceInfo currentSceneInfo = new SenceInfo();
currentSceneInfo = UIBootstrap.Instance.currentSceneInfo.data;
//tenkokuModule.weather_RainAmt = Mathf.Lerp(0f, 1f, float.Parse(currentSceneInfo.EnvRain));
//tenkokuModule.weather_SnowAmt = Mathf.Lerp(0f, 1f, float.Parse(currentSceneInfo.EnvSnow));
//tenkokuModule.weather_WindAmt = Mathf.Lerp(0f, 1f, float.Parse(currentSceneInfo.EnvWindSpeed));
//tenkokuModule.weather_WindDir = Mathf.Lerp(0f, 360f, float.Parse(currentSceneInfo.EnvWindDir));
//tenkokuModule.weather_OvercastAmt = Mathf.Lerp(0f, 1f, 1 - (float.Parse(currentSceneInfo.EnvLight) / 10));
//tenkokuModule.weather_humidity = Mathf.Lerp(0f, 1f, 1 - (float.Parse(currentSceneInfo.EnvWu) / 100));
}
}