77 lines
2.1 KiB
C#
77 lines
2.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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public class PostureController : MonoBehaviour
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{
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public List<EquipmentCommon> redObjs = new List<EquipmentCommon>();
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public List<EquipmentCommon> blueObjs = new List<EquipmentCommon>();
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public DeviceManager deviceManager;
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public Transform redContanier;
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public Transform blueContanier;
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public DeviceBtnItem deviceBtnItem;
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public RawImage redShowImage;
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public RawImage blueShowImage;
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// Start is called before the first frame update
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void Awake()
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{
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deviceManager = DeviceManager.Instance;
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}
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// Update is called once per frame
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void Update()
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{
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}
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private void OnEnable()
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{
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GetSceneInfo();
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}
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private void GetSceneInfo()
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{
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redObjs = deviceManager.devices.Where(x => x != null && x.gameObject.layer == 11).ToList();
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blueObjs = deviceManager.devices.Where(x => x != null && x.gameObject.layer == 12).ToList();
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if (redContanier.childCount > 0)
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{
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for (int i = 0; i < redContanier.childCount; i++)
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{
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Destroy(redContanier.GetChild(i).gameObject);
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}
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}
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if (blueContanier.childCount > 0)
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{
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for (int i = 0; i < blueContanier.childCount; i++)
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{
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Destroy(blueContanier.GetChild(i).gameObject);
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}
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}
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for (int i = 0; i < redObjs.Count; i++)
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{
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CreatDeviceItem(redContanier, redObjs[i].name, redObjs[i].deviceID);
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}
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for (int i = 0; i < blueObjs.Count; i++)
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{
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CreatDeviceItem(blueContanier, blueObjs[i].name, redObjs[i].deviceID);
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}
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}
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private void CreatDeviceItem(Transform contanier, string objName, string id)
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{
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DeviceBtnItem obj = Instantiate(deviceBtnItem, contanier);
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obj.SetInfo(id, objName);
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obj.selfBtn.onClick.AddListener(() =>
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{
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OnDeviceBtn(id);
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});
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}
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private void OnDeviceBtn(string id)
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{
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Debug.Log(id);
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}
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}
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