NewN_UAVPlane/Assets/Zion/Scripts/WRJ0125/RadioAngleView.cs

56 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// WRJUI
/// </summary>
public class RadioAngleView : MonoBehaviour
{
/// <summary>
/// 无人机设备ID
/// </summary>
public string deviceID;
/// <summary>
/// 无人机类型
/// </summary>
public WRJModel typeWRJ;
/// <summary>
/// 无人机
/// </summary>
public Text textNmme;
/// <summary>
/// 放大按钮
/// </summary>
public Button btnAmplification;
/// <summary>
/// 关闭按钮
/// </summary>
public Button btnClose;
/// <summary>
/// 视角显示
/// </summary>
public RawImage rawShow;
void Start()
{
//textNmme=transform.Find("名称").GetComponent<Text>();
//btnAmplification = transform.Find("放大查看").GetComponent<Button>();
//btnClose = transform.Find("关闭").GetComponent<Button>();
//rawShow=transform.GetComponentInChildren<RawImage>();
btnAmplification.onClick.AddListener(() =>
{
//吧放大UI打开
DroneViewDisplay.Instance.RadioAngleViewMaxShow(textNmme.text, rawShow, typeWRJ);
});
btnClose.onClick.AddListener(() =>
{
transform.localScale = Vector3.zero;
transform.SetAsLastSibling();// 移到父物体的最后一个位置
});
}
}