129 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			129 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| Shader "AVProVideo/Unlit/Transparent (texture+color+fog+packed alpha)"
 | |
| {
 | |
| 	Properties
 | |
| 	{
 | |
| 		_MainTex ("Base (RGB) Trans (A)", 2D) = "black" {}
 | |
| 		_Color("Main Color", Color) = (1,1,1,1)
 | |
| 		_ChromaTex("Chroma", 2D) = "gray" {}
 | |
| 
 | |
| 		[KeywordEnum(None, Top_Bottom, Left_Right)] AlphaPack("Alpha Pack", Float) = 0
 | |
| 		[Toggle(APPLY_GAMMA)] _ApplyGamma("Apply Gamma", Float) = 0
 | |
| 		[Toggle(USE_YPCBCR)] _UseYpCbCr("Use YpCbCr", Float) = 0
 | |
| 	}
 | |
| 	SubShader
 | |
| 	{
 | |
| 		Tags { "RenderType"="Transparent" "IgnoreProjector"="True" "Queue"="Transparent" }
 | |
| 		LOD 100
 | |
| 		ZWrite Off
 | |
| 		Blend SrcAlpha OneMinusSrcAlpha
 | |
| 		Lighting Off
 | |
| 		Cull Off
 | |
| 
 | |
| 		Pass
 | |
| 		{
 | |
| 			CGPROGRAM
 | |
| 			#pragma vertex vert
 | |
| 			#pragma fragment frag
 | |
| 			#pragma multi_compile_fog
 | |
| 			#pragma multi_compile ALPHAPACK_NONE ALPHAPACK_TOP_BOTTOM ALPHAPACK_LEFT_RIGHT
 | |
| 
 | |
| 			// TODO: Change XX_OFF to __ for Unity 5.0 and above
 | |
| 			// this was just added for Unity 4.x compatibility as __ causes
 | |
| 			// Android and iOS builds to fail the shader
 | |
| 			#pragma multi_compile APPLY_GAMMA_OFF APPLY_GAMMA
 | |
| 			#pragma multi_compile USE_YPCBCR_OFF USE_YPCBCR
 | |
| 
 | |
| 			#include "UnityCG.cginc"
 | |
| 			#include "AVProVideo.cginc"
 | |
| 
 | |
| 			struct appdata
 | |
| 			{
 | |
| 				float4 vertex : POSITION;
 | |
| 				float2 uv : TEXCOORD0;
 | |
| 			};
 | |
| 
 | |
| 			struct v2f
 | |
| 			{
 | |
| 				float4 vertex : SV_POSITION; 
 | |
| 				float4 uv : TEXCOORD0;
 | |
| 
 | |
| #if UNITY_VERSION >= 500
 | |
| 				UNITY_FOG_COORDS(1)
 | |
| #endif
 | |
| 			};
 | |
| 
 | |
| 			uniform sampler2D _MainTex;
 | |
| #if USE_YPCBCR
 | |
| 			uniform sampler2D _ChromaTex;
 | |
| #endif
 | |
| 			uniform float4 _MainTex_ST;
 | |
| 			uniform float4 _MainTex_TexelSize;
 | |
| 			uniform fixed4 _Color;
 | |
| 			
 | |
| 			v2f vert (appdata v)
 | |
| 			{
 | |
| 				v2f o;
 | |
| 
 | |
| 				o.vertex = XFormObjectToClip(v.vertex);
 | |
| 				o.uv.xy = TRANSFORM_TEX(v.uv, _MainTex);
 | |
| 
 | |
| 				// Horrible hack to undo the scale transform to fit into our UV packing layout logic...
 | |
| 				if (_MainTex_ST.y < 0.0)
 | |
| 				{
 | |
| 					o.uv.y = 1.0 - o.uv.y;
 | |
| 				}
 | |
| 
 | |
| 				o.uv = OffsetAlphaPackingUV(_MainTex_TexelSize.xy, o.uv.xy, _MainTex_ST.y < 0.0);
 | |
| 
 | |
| #if UNITY_VERSION >= 500
 | |
| 				UNITY_TRANSFER_FOG(o, o.vertex);
 | |
| #endif
 | |
| 
 | |
| 				return o;
 | |
| 			}
 | |
| 			
 | |
| 			fixed4 frag (v2f i) : SV_Target
 | |
| 			{
 | |
| #if USE_YPCBCR
 | |
| 	#if SHADER_API_METAL || SHADER_API_GLES || SHADER_API_GLES3
 | |
| 				float3 ypcbcr = float3(tex2D(_MainTex, i.uv.xy).r, tex2D(_ChromaTex, i.uv.xy).rg);
 | |
| 	#else
 | |
| 				float3 ypcbcr = float3(tex2D(_MainTex, i.uv.xy).r, tex2D(_ChromaTex, i.uv.xy).ra);
 | |
| 	#endif
 | |
| 				fixed4 col = fixed4(Convert420YpCbCr8ToRGB(ypcbcr), 1.0);
 | |
| #else
 | |
| 				// Sample RGB
 | |
| 				fixed4 col = tex2D(_MainTex, i.uv.xy);
 | |
| #endif
 | |
| 
 | |
| #if APPLY_GAMMA
 | |
| 				col.rgb = GammaToLinear(col.rgb);
 | |
| #endif
 | |
| 
 | |
| #if ALPHAPACK_TOP_BOTTOM | ALPHAPACK_LEFT_RIGHT
 | |
| 				// Sample the alpha
 | |
| 	#if USE_YPCBCR
 | |
| 				col.a = tex2D(_MainTex, i.uv.zw).r;
 | |
| 	#else
 | |
| 				fixed4 alpha = tex2D(_MainTex, i.uv.zw);
 | |
| 		#if APPLY_GAMMA
 | |
| 				alpha.rgb = GammaToLinear(alpha.rgb);
 | |
| 		#endif
 | |
| 				col.a = (alpha.r + alpha.g + alpha.b) / 3.0;
 | |
| 				//col.a = (alpha.r + alpha.g + alpha.g + alpha.b) / 4.0;
 | |
| 				//clip(col.a - 0.01);
 | |
| 	#endif
 | |
| #endif
 | |
| 				col *= _Color;
 | |
| 
 | |
| #if UNITY_VERSION >= 500
 | |
| 				UNITY_APPLY_FOG(i.fogCoord, col);
 | |
| #endif
 | |
| 
 | |
| 				return col;
 | |
| 			}
 | |
| 			ENDCG
 | |
| 		}
 | |
| 	}
 | |
| }
 |