43 lines
		
	
	
		
			972 B
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			972 B
		
	
	
	
		
			C#
		
	
	
	
| using System.Collections;
 | |
| using System.Collections.Generic;
 | |
| using UnityEngine;
 | |
| using UnityEngine.SceneManagement;
 | |
| using UnityEngine.UI;
 | |
| 
 | |
| public class Judgmentstate : MonoBehaviour
 | |
| {
 | |
|     /// <summary>
 | |
|     /// 环境设置按钮
 | |
|     /// </summary>
 | |
|     public Button environment;
 | |
|     /// <summary>
 | |
|     /// 天气配置页面
 | |
|     /// </summary>
 | |
|     public RectTransform weather_panl;
 | |
|     /// <summary>
 | |
|     /// 关闭天气配置界面按钮
 | |
|     /// </summary>
 | |
|     public Button fanhui1;
 | |
|     public Button off_btn;
 | |
|     void Start()
 | |
|     {
 | |
|         environment.onClick.AddListener(() =>
 | |
|         {
 | |
|             weather_panl.gameObject.SetActive(true);
 | |
|         });
 | |
|         off_btn.onClick.AddListener(() =>
 | |
|         {
 | |
|             weather_panl.gameObject.SetActive(false);
 | |
|         });
 | |
|         fanhui1.onClick.AddListener(() =>
 | |
|         {
 | |
|             GameMain.tiao = false;
 | |
|             SceneManager.LoadScene("SampleScene");
 | |
|         });
 | |
|     }
 | |
|     void Update()
 | |
|     {
 | |
|         
 | |
|     }
 | |
| }
 |