117 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			117 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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| 
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| Shader "UI/Default Font - Extra Texture" {
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| 	Properties {
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| 		_MainTex ("Font Texture", 2D) = "white" {}
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| 		_OverlayTex ("Overlay Texture", 2D) = "white" {}
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| 		_Color ("Text Color", Color) = (1,1,1,1)
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| 		
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| 		_StencilComp ("Stencil Comparison", Float) = 8
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| 		_Stencil ("Stencil ID", Float) = 0
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| 		_StencilOp ("Stencil Operation", Float) = 0
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| 		_StencilWriteMask ("Stencil Write Mask", Float) = 255
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| 		_StencilReadMask ("Stencil Read Mask", Float) = 255
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| 
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| 		_ColorMask ("Color Mask", Float) = 15
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| 
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| 		[Toggle(USE_YPCBCR)] _UseYpCbCr("Use YpCbCr", Float) = 0
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| 		_ChromaTex("Chroma", 2D) = "gray" {}
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| 	}
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| 
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| 	SubShader {
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| 
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| 		Tags 
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| 		{
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| 			"Queue"="Transparent"
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| 			"IgnoreProjector"="True"
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| 			"RenderType"="Transparent"
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| 			"PreviewType"="Plane"
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| 		}
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| 		
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| 		Stencil
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| 		{
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| 			Ref [_Stencil]
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| 			Comp [_StencilComp]
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| 			Pass [_StencilOp] 
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| 			ReadMask [_StencilReadMask]
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| 			WriteMask [_StencilWriteMask]
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| 		}
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| 		
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| 		Lighting Off 
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| 		Cull Off 
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| 		ZTest [unity_GUIZTestMode]
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| 		ZWrite Off 
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| 		Fog { Mode Off }
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| 		Blend SrcAlpha OneMinusSrcAlpha
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| 		ColorMask [_ColorMask]
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| 
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| 		Pass 
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| 		{
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| 			CGPROGRAM
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| 			#pragma vertex vert
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| 			#pragma fragment frag
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| 
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| 			#include "UnityCG.cginc"
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| 			#include "../../Resources/Shaders/AVProVideo.cginc"
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| 
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| 			#pragma multi_compile __ USE_YPCBCR
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| 
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| 			struct appdata_t {
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| 				float4 vertex : POSITION;
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| 				fixed4 color : COLOR;
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| 				float2 texcoord : TEXCOORD0;
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| 			};
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| 
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| 			struct v2f {
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| 				float4 vertex : SV_POSITION;
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| 				fixed4 color : COLOR;
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| 				float2 texcoord : TEXCOORD0;
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| 				float2 texcoord2 : TEXCOORD1;
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| 			};
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| 
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| 			sampler2D _MainTex;
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| 			sampler2D _OverlayTex;
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| #if USE_YPCBCR
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| 			sampler2D _ChromaTex;
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| #endif
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| 			uniform float4 _MainTex_ST;
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| 			uniform float4 _OverlayTex_ST;
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| 			uniform fixed4 _Color;
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| 			
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| 			v2f vert (appdata_t v)
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| 			{
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| 				v2f o;
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| 				o.vertex = UnityObjectToClipPos(v.vertex);
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| 				o.color = v.color * _Color;
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| 				o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
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| #ifdef UNITY_HALF_TEXEL_OFFSET
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| 				o.vertex.xy += (_ScreenParams.zw-1.0)*float2(-1,1);
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| #endif
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| 				o.texcoord2 = (o.vertex.xy + 1) / 2;
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| 				o.texcoord2.y = 1 - o.texcoord2.y;
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| 				return o;
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| 			}
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| 
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| 			fixed4 frag (v2f i) : SV_Target
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| 			{
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| 				fixed4 col = i.color;
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| #if USE_YPCBCR
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| 	#if SHADER_API_METAL || SHADER_API_GLES || SHADER_API_GLES3
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| 				float3 ypcbcr = float3(tex2D(_OverlayTex, i.texcoord2).r, tex2D(_ChromaTex, i.texcoord2).rg);
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| 	#else
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| 				float3 ypcbcr = float3(tex2D(_OverlayTex, i.texcoord2).r, tex2D(_ChromaTex, i.texcoord2).ra);
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| 	#endif
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| 				fixed4 overlay = fixed4(Convert420YpCbCr8ToRGB(ypcbcr), 1.0);
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| #else
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| 				fixed4 overlay = fixed4(tex2D(_OverlayTex, i.texcoord2).rgb, 1.0);
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| #endif
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| 				col.a *= tex2D(_MainTex, i.texcoord).a;
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| 				clip (col.a - 0.01);
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| 				col *= overlay;
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| 				return col;
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| 			}
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| 			ENDCG 
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| 		}
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| 	}
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| }
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