63 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			63 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| //-----------------------------------------------------------------------------
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| // Copyright 2014-2017 RenderHeads Ltd.  All rights reserved.
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| //-----------------------------------------------------------------------------
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| 
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| Shader "AVProVideo/BlendFrames"
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| {
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| 	Properties
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| 	{
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| 		_MainTex("Before Texture", 2D) = "white" {}
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| 		_AfterTex("After Texture", 2D) = "white" {}
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| 		_t("t", Float) = 0.5
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| 	}
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| 	
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| 	SubShader
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| 	{
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| 		Pass
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| 		{
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| 			ZTest Always Cull Off ZWrite Off
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| 			Fog{ Mode off }
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| 
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| 			CGPROGRAM
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| 			#pragma vertex vert
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| 			#pragma fragment frag
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| 			#pragma exclude_renderers flash xbox360 ps3 gles
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| 			#include "UnityCG.cginc"
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| 			#include "AVProVideo.cginc"
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| 
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| 			uniform sampler2D _MainTex;
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| 			uniform sampler2D _AfterTex;
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| 			uniform float _t;
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| 
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| 			struct v2f 
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| 			{
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| 				float4 pos : POSITION;
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| 				float4 uv : TEXCOORD0;
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| 			};
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| 
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| 			v2f vert(appdata_img v)
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| 			{
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| 				v2f o;
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| 				o.uv = float4(0.0, 0.0, 0.0, 0.0);
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| 				o.pos = XFormObjectToClip(v.vertex);
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| 
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| 				o.uv.xy = v.texcoord.xy;
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| 				return o;
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| 			}
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| 
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| 			float4 frag(v2f i) : COLOR
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| 			{
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| 				float4 before = tex2D(_MainTex, i.uv.xy);
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| 				float4 after = tex2D(_AfterTex, i.uv.xy);
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| 
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| 				float4 result = ((1.0 -_t) * before) + (_t * after);
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| 
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| 				return result;
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| 			}
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| 
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| 			ENDCG
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| 		}
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| 	}
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| 
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| 	FallBack Off
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| } |