35 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
| using UnityEngine;
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| using UnityEngine.PostProcessing;
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| using UnityEditor.ProjectWindowCallback;
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| using System.IO;
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| 
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| namespace UnityEditor.PostProcessing
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| {
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|     public class PostProcessingFactory
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|     {
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|         [MenuItem("Assets/Create/Post-Processing Profile", priority = 201)]
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|         static void MenuCreatePostProcessingProfile()
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|         {
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|             var icon = EditorGUIUtility.FindTexture("ScriptableObject Icon");
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|             ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<DoCreatePostProcessingProfile>(), "New Post-Processing Profile.asset", icon, null);
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|         }
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| 
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|         internal static PostProcessingProfile CreatePostProcessingProfileAtPath(string path)
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|         {
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|             var profile = ScriptableObject.CreateInstance<PostProcessingProfile>();
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|             profile.name = Path.GetFileName(path);
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|             AssetDatabase.CreateAsset(profile, path);
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|             return profile;
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|         }
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|     }
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| 
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|     class DoCreatePostProcessingProfile : EndNameEditAction
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|     {
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|         public override void Action(int instanceId, string pathName, string resourceFile)
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|         {
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|             PostProcessingProfile profile = PostProcessingFactory.CreatePostProcessingProfileAtPath(pathName);
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|             ProjectWindowUtil.ShowCreatedAsset(profile);
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|         }
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|     }
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| }
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